Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the bishop leaps from E5 to A1 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the king to E2, and spider's knight advances from F6 to H7. A clean strike: our hero's king topples the pawn on E3.
Spider sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Spider pushes the knight to D2; then our hero's king takes D3, leaving E3 behind.
Spider answers by moving the king from E8 to D8. From D3 to C3, our hero's king swallows Spider's pawn.
Spider's knight reaches E4 and threatens our hero's king.
With a steady hand, our hero brings the king to D3, while spider's knight advances from E4 to G3. our hero advances the bishop from A3 to B4, and spider sets the king on C8, watching every square.
A clean strike: our hero's bishop topples the knight on D2.
Spider's pawn reaches E4 and threatens our hero's king.
our hero's king takes E3, leaving D3 behind. Spider answers by moving the king from C8 to D7; then our hero slides the bishop across the board, from D2 to C3.
With dungeon cunning, Spider brings the knight to H5. From E3 to E4, our hero's king swallows Spider's pawn.
Spider's knight reaches G3 and threatens our hero's king.
our hero advances the king from E4 to F4, while spider sets the knight on F1, watching every square. Without hurry or fear, our hero places the bishop on E5.
From the dark, Spider pushes the king to D8; then our hero's king takes F5, leaving F4 behind. Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from F5 to G6.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to G7, while spider's pawn advances from A6 to A5.
our hero advances the king from G7 to F8, and spider sets the pawn on A2, watching every square. A clean strike: our hero's king topples the pawn on E7.
Spider's pawn crowns on A1 and a hostile queen is born.
From E5 to A1, our hero's bishop swallows Spider's queen.
Spider answers by moving the pawn from C7 to C6; then our hero slides the bishop across the board, from A1 to D4. With dungeon cunning, Spider brings the pawn to C5.
From D4 to C5, our hero's bishop swallows Spider's pawn.
Spider's knight advances from F1 to G3. our hero advances the bishop from C5 to D6. Spider gives check with the knight on F5.
Without hurry or fear, our hero places the king on E6. Spider moves the knight from F5 to D6 and topples our hero's bishop.
A clean strike: our hero's king topples the knight on D6.
Spider answers by moving the king from C8 to D8, and right after that our hero slides the king across the board, from D6 to C5. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the king to B5, while spider's king advances from D7 to E8. From B5 to A5, our hero's king swallows Spider's pawn.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.