Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider advances its knight to G5 and claims our bishop.
Spider falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From D2 to C3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to G4. A clean strike: our hero's pawn topples the pawn on E3.
Spider answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the pawn to C5.
A clean strike: our hero's pawn topples the knight on G4.
Spider's king advances from F8 to G7. our hero advances the pawn from C3 to C4, and spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the pawn on G5. Spider advances to G5 and claims our pawn.
our hero's pawn takes E4, leaving E3 behind. Spider moves the knight from G5 to E4 and topples our hero's pawn.
our hero slides the bishop across the board, from C1 to G5. Spider advances to G5 and claims our bishop.
With a steady hand, our hero brings the pawn to E3, and spider's king advances from G7 to G8. our hero advances the pawn from G2 to G4, while spider sets the knight on H7, watching every square.
Without hurry or fear, our hero places the pawn on B3. From the dark, Spider pushes the pawn to E4.
A clean strike: our hero's pawn topples the pawn on A4.
Spider answers by moving the king from G8 to F8, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the king to D2, while spider's pawn advances from E7 to E6. our hero advances the king from D2 to C3, and spider sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the pawn to E5, and right after that our hero's king takes E2, leaving D2 behind.
Spider answers by moving the knight from H7 to F8; then our hero slides the king across the board, from E2 to F2. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the king to G3, and spider's king advances from F7 to E6. our hero advances the king from G3 to H4, while spider sets the knight on D7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Spider pushes the knight to F8; then our hero's king takes H6, leaving G5 behind.
Spider answers by moving the pawn from G6 to G5. From H6 to G5, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to F5, while spider's king advances from F7 to E8.
From F5 to E5, our hero's king swallows Spider's pawn.
Spider sets the king on E7, watching every square. A clean strike: our hero's king topples the pawn on E4.
From the dark, Spider pushes the king to F6, and right after that our hero's king takes D5, leaving E4 behind. Spider answers by moving the knight from F8 to E6; then our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Spider brings the king to G7. From D5 to E6, our hero's king swallows Spider's knight.
Spider's king advances from G7 to G6. our hero advances the pawn from E4 to E5, while spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to G7; then our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the pawn to G6.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to E6, while spider's king advances from G8 to G7.
our hero advances the pawn from E6 to E7, and spider sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Spider pushes the king to H5. Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from H5 to H6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to H7.
Promotion: on G8, our hero turns a pawn into a queen.
Spider's king advances from H7 to H6. And it is checkmate: our hero ends the game on G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.