Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

Slug moves its king from F7 to E8 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

After toppling the pawn on D2, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to D2.

With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the pawn to C3, and right after that slug's pawn advances from D6 to D5.

our hero advances the pawn from C3 to C4. A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero claims the enemy pawn by landing on C4.

Slug's pawn falls on C4 and tears the pawn from our hero.

our hero's pawn takes B3, leaving B2 behind. Check from Slug: the pawn plants itself on C3.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to A3; then slug's king advances from D7 to C6.

our hero advances the pawn from B3 to B4. After toppling the pawn on B4, Slug threatens our hero's king.

our hero captures the enemy pawn: the bishop leaps from A3 to B4.

From the dark, Slug pushes the pawn to B5, while our hero's bishop takes A5, leaving B4 behind. Slug's bishop falls on G2 and tears the pawn from our hero.

our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the pawn to H5.

Slug gives check with the pawn on B4.

our hero captures the enemy pawn: the king leaps from C3 to B4.

Slug sets the pawn on G3, watching every square, while without hurry or fear, our hero places the king on B5. Slug's pawn falls on F2 and tears the pawn from our hero.

our hero's pawn takes E4, leaving E2 behind. On F1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from B5 to B6. Slug's queen reaches G1 and threatens our hero's king.

With a steady hand, our hero brings the king to A6. Check from Slug: the bishop plants itself on F1.

our hero advances the king from A6 to B7. Slug gives check with the bishop on A6.

our hero captures the enemy bishop: the king leaps from B7 to A6.

From the dark, Slug pushes the king to E7, while our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the queen from G1 to G7.

our hero captures the enemy queen: the pawn leaps from H6 to G7.

With dungeon cunning, Slug brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

Slug's king falls on G8 and tears the queen from our hero.

our hero advances the bishop from A5 to D8; then slug sets the king on F8, watching every square. our hero claims the enemy pawn by landing on F6.

From the dark, Slug pushes the king to G8, and our hero's bishop takes D8, leaving F6 behind. Slug answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to E6; then slug's king advances from G7 to G6.

our hero advances the pawn from E6 to E7, and right after that slug sets the king on F7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Slug's king captures our hero's queen on E8.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
60
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 24
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 53% of the games on this floor.

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