Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's king captures our hero's queen on H8.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the pawn from B3 to B2. our hero claims the enemy pawn by landing on B2.

With dungeon cunning, Slug brings the king to F8. our hero captures the enemy pawn: the bishop leaps from B2 to C3.

Slug's king advances from F8 to E7. our hero advances the pawn from H4 to H5, and right after that slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the bishop on F6. From the dark, Slug pushes the king to G8, while our hero's bishop takes D8, leaving F6 behind.

Slug answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the pawn to H7, and right after that slug's king advances from F8 to G7. our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Slug's king captures our hero's queen on H8.

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the bishop leaps from D8 to B6.

Slug answers by moving the king from H8 to H7. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Slug brings the king to G6. our hero captures the enemy pawn: the bishop leaps from C5 to B4.

Slug's pawn advances from D6 to D5. our hero advances the king from E1 to D1, and right after that slug sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to G5, while our hero's king takes C3, leaving D2 behind.

Slug answers by moving the pawn from F5 to F4, and our hero slides the bishop across the board, from B4 to C5. With dungeon cunning, Slug brings the king to F6.

From D4, our hero's bishop forces Slug to defend.

Slug's king advances from F6 to G6. our hero advances the king from C3 to B4.

A cruel blow: Slug's pawn captures our hero's pawn on E3.

Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the king to H6, and our hero's king takes C5, leaving B5 behind.

Slug answers by moving the king from H6 to H5. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Slug brings the pawn to E2. With a steady hand, our hero brings the bishop to C3; then slug's king advances from H5 to G4.

our hero advances the bishop from C3 to D2, and right after that slug sets the king on H5, watching every square. Without hurry or fear, our hero places the bishop on E1.

From the dark, Slug pushes the pawn to E3, while our hero's bishop takes F2, leaving E1 behind. Slug's pawn falls on F2 and tears the bishop from our hero.

our hero slides the king across the board, from D5 to C6. On F1, Slug promotes and gains a reinforcing knight.

With a steady hand, our hero brings the king to C7, and right after that slug's king advances from H5 to H6. our hero advances the king from C7 to C8; then slug sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on D7. On E1, Slug promotes and gains a reinforcing queen.

our hero's king takes C6, leaving D7 behind. Slug's queen reaches E6 and threatens our hero's king.

our hero slides the king across the board, from C6 to B7. Check from Slug: the queen plants itself on D5.

With a steady hand, our hero brings the king to B6; then slug's queen advances from D5 to F5. our hero advances the king from B6 to C6, and right after that slug sets the queen on F4, watching every square.

Without hurry or fear, our hero places the king on D5. Check from Slug: the queen plants itself on F3.

our hero's king takes D4, leaving D5 behind. Slug answers by moving the queen from F3 to F5, and our hero slides the king across the board, from D4 to C3.

Slug's queen reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to C2. Check from Slug: the queen plants itself on F2.

our hero advances the king from C2 to D1; then slug sets the queen on H2, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Slug pushes the queen to B2. our hero captures the enemy knight: the king leaps from E1 to F1.

Check from Slug: the queen plants itself on F6.

our hero slides the king across the board, from F1 to E2, and right after that with dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the king to E3; then slug's king advances from F5 to G6.

our hero advances the king from E3 to D2, and right after that slug sets the king on H6, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Slug pushes the king to G7, while our hero's king takes E4, leaving E3 behind. Slug's queen reaches E7 and threatens our hero's king.

our hero slides the king across the board, from E4 to F5; then with dungeon cunning, Slug brings the queen to E2. With a steady hand, our hero brings the king to G5, and right after that slug's queen advances from E2 to E8.

our hero advances the king from G5 to H4; then slug sets the queen on E6, watching every square. Without hurry or fear, our hero places the king on H5.

From the dark, Slug pushes the king to F8, and our hero's king takes G5, leaving H5 behind. Slug answers by moving the king from F8 to F7, while our hero slides the king across the board, from G5 to H5.

With dungeon cunning, Slug brings the queen to E3. With a steady hand, our hero brings the king to H4; then slug's queen advances from E3 to E6.

our hero advances the king from H4 to G5, and right after that slug sets the queen on D6, watching every square. Without hurry or fear, our hero places the king on F5.

Slug's queen reaches F6 and threatens our hero's king.

our hero's king takes E4, leaving F5 behind. Slug answers by moving the queen from F6 to F2, and our hero slides the king across the board, from E4 to E5.

With dungeon cunning, Slug brings the queen to F1. With a steady hand, our hero brings the king to D6, and right after that slug's queen advances from F1 to A1.

our hero advances the king from D6 to D7; then slug sets the queen on G1, watching every square. Without hurry or fear, our hero places the king on D8.

From the dark, Slug pushes the queen to C5, and our hero's king takes D7, leaving D8 behind. Slug's queen reaches C6 and threatens our hero's king.

our hero claims the enemy queen by landing on C6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 15 s
Moves
123
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
18 / 13
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 96% of the games on this floor.

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