Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug moves its bishop from D6 to A3 and topples our hero's bishop!

Checkmate. Slug defeats our hero on this floor.

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The battle, move by move

Without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the knight to F5, while our hero's king takes D1, leaving E1 behind.

Slug's pawn reaches C2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D1 to C2.

A cruel blow: Slug's bishop captures our hero's bishop on A3.

With a steady hand, our hero brings the king to C3, and right after that slug's pawn advances from G4 to G3. our hero advances the king from C3 to C4; then slug sets the bishop on D6, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the pawn to G2, and our hero's king takes A6, leaving B5 behind.

On G1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from A6 to B7, and right after that with dungeon cunning, Slug brings the queen to G7. With a steady hand, our hero brings the king to A8; then slug's queen advances from G7 to F6.

our hero advances the king from A8 to A7, and right after that slug sets the knight on H4, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Slug pushes the queen to F8, while our hero's king takes C8, leaving B7 behind. Slug answers by moving the pawn from H6 to H5, and our hero slides the king across the board, from C8 to B7.

With dungeon cunning, Slug brings the queen to G7. With a steady hand, our hero brings the king to A8, and right after that slug's king advances from E8 to F7.

our hero advances the king from A8 to A7; then slug sets the king on F8, watching every square. Without hurry or fear, our hero places the king on B6.

From the dark, Slug pushes the queen to F6, and our hero's king takes B5, leaving B6 behind. Slug answers by moving the pawn from H7 to H6, while our hero slides the king across the board, from B5 to C4.

Check from Slug: the queen plants itself on F1.

With a steady hand, our hero brings the king to C3; then slug's queen advances from F1 to F4. our hero advances the king from C3 to D3, and right after that slug sets the queen on F6, watching every square.

Without hurry or fear, our hero places the king on E4. Mate. Slug closes the net and our hero falls on F3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
1 / 1
Material captured (hero / opponent)
1 / 3
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 24% of the games on this floor.

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