Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival pawn on B3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
From the dark, Slug pushes the king to F8. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to G8.
our hero claims the enemy pawn by landing on B5.
Slug's king advances from G8 to G7. our hero advances the pawn from B3 to B4; then slug sets the pawn on G3, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the bishop to G6. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
A cruel blow: Slug's pawn captures our hero's pawn on C5.
our hero slides the bishop across the board, from C1 to A3, and right after that with dungeon cunning, Slug brings the bishop to F5. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Slug's bishop advances from F5 to D7. our hero claims the enemy pawn by landing on D6.
Slug sets the pawn on F6, watching every square, and without hurry or fear, our hero places the bishop on C7. From the dark, Slug pushes the king to G6, while our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the king from G6 to F7, and our hero slides the pawn across the board, from G4 to G5. A cruel blow: Slug's pawn captures our hero's pawn on G5.
With a steady hand, our hero brings the bishop to G3, and right after that slug's bishop advances from D7 to C8. our hero advances the bishop from G3 to H4; then slug sets the king on G6, watching every square.
our hero claims the enemy pawn by landing on G5.
From the dark, Slug pushes the bishop to F5, and our hero's bishop takes E3, leaving G5 behind. Slug answers by moving the bishop from F5 to E6, while our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the pawn to B7; then slug's bishop advances from E6 to D5.
our hero's pawn crowns on B8 and becomes a queen.
Slug's bishop falls on G2 and tears the pawn from our hero.
Without hurry or fear, our hero places the queen on D6. From the dark, Slug pushes the bishop to A8. our hero gives check with the queen on C5.
Slug answers by moving the king from F5 to E6, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the pawn to F4, and right after that slug's bishop advances from A8 to C6. our hero advances the pawn from F4 to F5; then slug sets the bishop on E4, watching every square.
Without hurry or fear, our hero places the bishop on F2. From the dark, Slug pushes the bishop to G2, and our hero's bishop takes G3, leaving F2 behind.
Slug answers by moving the bishop from G2 to C6, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the bishop to H1.
With a steady hand, our hero brings the pawn to F7; then slug's king advances from D7 to E6. our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on D7, watching every square. our hero gives check with the queen on F7.
From the dark, Slug pushes the king to D8. Mate. our hero's queen on C7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.