Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E4.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider's pawn advances from A6 to A5. our hero advances the knight from G1 to H3, and right after that spider sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the knight on F2. From the dark, Spider pushes the king to D7. our hero claims the enemy knight by landing on E4.

Spider answers by moving the king from D7 to C8. our hero captures the enemy knight: the knight leaps from E4 to F6.

With dungeon cunning, Spider brings the pawn to E4. our hero claims the enemy pawn by landing on E4.

Spider's pawn advances from E7 to E5. our hero advances the bishop from C1 to A3; then spider sets the pawn on C5, watching every square.

our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the king to B8. our hero captures the enemy pawn: the knight leaps from C5 to A4.

Spider answers by moving the king from B8 to B7. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the pawn to G3; then spider's pawn advances from A5 to A4.

our hero claims the enemy pawn by landing on A4.

Spider sets the king on B5, watching every square, and without hurry or fear, our hero places the knight on B2. From the dark, Spider pushes the king to C6, while our hero's pawn takes G4, leaving G3 behind.

Spider answers by moving the pawn from E5 to E4, and our hero slides the knight across the board, from B2 to D1. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the pawn to G5, and right after that spider's king advances from D7 to C6. our hero advances the knight from D1 to F2; then spider sets the king on B5, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Spider pushes the king to B6, and our hero's knight takes D6, leaving E4 behind. Spider answers by moving the king from B6 to A5, while our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Spider brings the king to A4. With a steady hand, our hero brings the bishop to C5; then spider's king advances from A4 to A5.

our hero advances the pawn from E4 to E5, and right after that spider sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Spider pushes the king to A5, while our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from A5 to A6.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Spider brings the king to A5. our hero claims the enemy pawn by landing on G6.

Spider's king advances from A5 to A4. Check: our hero tightens the net by bringing the queen to E4.

Spider sets the king on A5, watching every square. our hero gives check with the queen on B4.

From the dark, Spider pushes the king to A6. Mate. our hero's queen on A4 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 960 finished games (414 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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