Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's bishop lands on C1 and defeats Slug's rook!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero advances the bishop from C1 to F4, and slug sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Slug pushes the pawn to C2, and right after that our hero's king takes D2, leaving E2 behind. Slug answers by moving the king from D7 to E8.

A clean strike: our hero's bishop topples the pawn on D6.

Slug's pawn reaches E3 and threatens our hero's king.

From D2 to E3, our hero's king swallows Slug's pawn.

Slug's king advances from E8 to D7. A clean strike: our hero's bishop topples the pawn on C5.

Slug's pawn crowns on C1 and a hostile rook is born.

Without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the king to E8.

A clean strike: our hero's bishop topples the rook on C1.

Slug answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from E3 to D3. With dungeon cunning, Slug brings the pawn to B2.

A clean strike: our hero's bishop topples the pawn on B2.

Slug's king advances from E7 to E8. our hero advances the king from D3 to D4, and slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the pawn to B4. From C5 to B4, our hero's king swallows Slug's pawn.

Slug answers by moving the king from E7 to E6; then our hero slides the king across the board, from B4 to C5. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the bishop to E5, and slug's pawn advances from F7 to F5. our hero advances the bishop from E5 to D6, while slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to F6; then our hero's king takes D7, leaving C6 behind.

Slug answers by moving the pawn from F5 to F4. Check: our hero tightens the net by bringing the bishop to E7.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the king to E6, while slug's king advances from G7 to H7.

our hero advances the bishop from E7 to F6, and slug sets the pawn on F3, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Slug pushes the king to H6. our hero gives check with the bishop on G5.

Slug answers by moving the king from H6 to H7; then our hero slides the king across the board, from F5 to F6. With dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the bishop to H6, and slug's pawn advances from F3 to F2. our hero advances the bishop from H6 to G7, while slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F7. Slug's pawn crowns on F1 and a hostile knight is born.

our hero's king takes F8, leaving F7 behind. Slug answers by moving the king from H7 to G6, and right after that our hero slides the king across the board, from F8 to G8.

With dungeon cunning, Slug brings the knight to D2. With a steady hand, our hero brings the king to H8, while slug's king advances from G6 to G5.

our hero advances the king from H8 to H7, and slug sets the knight on C4, watching every square. our hero gives check with the bishop on H6.

From the dark, Slug pushes the king to F5, and right after that our hero's king takes G7, leaving H7 behind. Slug answers by moving the knight from C4 to D2.

A clean strike: our hero's bishop topples the knight on D2.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
67
How it ended
draw
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 61% of the games on this floor.

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