Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's bishop lands on C1 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero advances the king from E1 to E2; then slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Slug pushes the king to D7, and our hero's king takes F4, leaving E3 behind. Slug answers by moving the pawn from B5 to B4.
our hero claims the enemy pawn by landing on F5.
With dungeon cunning, Slug brings the king to C6. our hero captures the enemy pawn: the king leaps from F5 to E4.
Slug's pawn advances from B3 to B2. our hero advances the bishop from C1 to E3. On B1, Slug promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the knight to D2, while our hero's bishop takes F4, leaving E3 behind.
Slug answers by moving the knight from D2 to E4. our hero captures the enemy knight: the king leaps from F5 to E4.
Slug gives check with the pawn on D5.
With a steady hand, our hero brings the king to E5, and right after that slug's pawn advances from C5 to C4. our hero advances the king from E5 to D4; then slug sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to B6. our hero captures the pawn on D5 and leaves Slug in check.
Slug answers by moving the king from B6 to B5, while our hero slides the king across the board, from D5 to D4. With dungeon cunning, Slug brings the pawn to B3.
With a steady hand, our hero brings the king to C3. On C1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
Slug sets the king on B6, watching every square. our hero captures the enemy pawn: the king leaps from C3 to C4.
From the dark, Slug pushes the king to C7. our hero claims the enemy pawn by landing on B3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 26 s
- Moves
- 35
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 17% of the games on this floor.