Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the pawn to B2. our hero claims the enemy pawn by landing on B2.

Slug's king advances from E8 to E7. our hero advances the bishop from B2 to C1; then slug sets the pawn on G3, watching every square.

our hero claims the enemy pawn by landing on G3.

From the dark, Slug pushes the king to D7, and our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the king from D7 to E6, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the bishop to H6; then slug's king advances from E7 to D7.

our hero advances the pawn from G4 to G5, and right after that slug sets the king on C6, watching every square. our hero captures the enemy knight: the pawn leaps from G5 to F6.

From the dark, Slug pushes the pawn to B4. our hero claims the enemy pawn by landing on B4.

Slug answers by moving the king from C6 to C7, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the bishop to F8, and right after that slug's king advances from D7 to C7. our hero advances the king from E1 to E2; then slug sets the pawn on E3, watching every square.

our hero claims the enemy pawn by landing on E3.

From the dark, Slug pushes the king to C8. our hero captures the enemy pawn: the bishop leaps from F8 to D6.

Slug answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E3 to D4. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the bishop to B4; then slug's king advances from D7 to C8. our hero claims the enemy pawn by landing on C4.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the king to C7.

From D6, our hero's bishop forces Slug to defend.

Slug answers by moving the king from C7 to B7, and our hero slides the bishop across the board, from D6 to F8. With dungeon cunning, Slug brings the king to B8.

With a steady hand, our hero brings the king to C6, and right after that slug's king advances from B8 to A8. our hero captures the enemy pawn: the king leaps from C6 to B6.

Slug sets the king on B8, watching every square, while without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to B7, and our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from B7 to A8, while our hero slides the king across the board, from C5 to C6. With dungeon cunning, Slug brings the king to B8.

With a steady hand, our hero brings the pawn to B7; then slug's king advances from B8 to A7. our hero advances the king from C6 to C7, and right after that slug sets the king on A6, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Slug pushes the king to A5, while our hero's king takes C6, leaving C7 behind. Slug answers by moving the king from A5 to A4, and our hero slides the queen across the board, from B8 to B6.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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