Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its bishop from B7 to D5 and topples our hero's knight!
Out of time, our hero loses to Slug.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Slug pushes the king to D8, while our hero's knight takes E2, leaving G1 behind. Slug answers by moving the bishop from E4 to D5, and our hero slides the knight across the board, from E2 to F4.
With dungeon cunning, Slug brings the bishop to B7. With a steady hand, our hero brings the knight to D5, and right after that slug's pawn advances from B5 to B4.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
A cruel blow: Slug's bishop captures our hero's knight on D5.
our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
our hero's king takes E2, leaving E1 behind. Slug answers by moving the king from D8 to D7, while our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Slug brings the bishop to C4. With a steady hand, our hero brings the pawn to F3; then slug's king advances from D7 to C6.
our hero claims the enemy pawn by landing on G4.
Slug sets the king on B7, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the bishop to D5, while our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the king from B7 to B6, and our hero slides the king across the board, from F4 to F5. With dungeon cunning, Slug brings the king to A6.
With a steady hand, our hero brings the pawn to G6. After toppling the pawn on G6, Slug threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F5 to G6.
Check from Slug: the bishop plants itself on E4.
Without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the pawn to D5, and our hero's king takes F6, leaving G7 behind.
Slug answers by moving the bishop from E4 to F3, while our hero slides the king across the board, from F6 to E5. With dungeon cunning, Slug brings the bishop to E2.
our hero captures the enemy pawn: the king leaps from E5 to D5.
Slug's king advances from A6 to B7. our hero claims the enemy pawn by landing on C5.
Slug sets the pawn on B2, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to B2.
From the dark, Slug pushes the king to C8, while our hero's king takes C6, leaving C5 behind. Slug answers by moving the bishop from E2 to H5, and our hero slides the bishop across the board, from B2 to E5.
With dungeon cunning, Slug brings the bishop to G6. With a steady hand, our hero brings the bishop to C7, and right after that slug's bishop advances from G6 to C2.
our hero advances the king from C6 to B6; then slug sets the king on D7, watching every square.
Out of time, our hero loses to Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 15 min 16 s
- Moves
- 50
- How it ended
- time out
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 36% of the games on this floor.