Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on D3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on B3.

From the dark, Slug pushes the pawn to F5, and right after that our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the bishop from E4 to B7; then our hero slides the bishop across the board, from C1 to F4.

With dungeon cunning, Slug brings the pawn to B4. From F4 to D6, our hero's bishop swallows Slug's pawn.

Slug's king advances from E8 to D7. our hero advances the bishop from D6 to F4, while slug sets the bishop on C6, watching every square.

Without hurry or fear, our hero places the pawn on E4. Slug moves the pawn from F5 to E4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on E4.

Slug answers by moving the king from D7 to D8, and right after that our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Slug brings the king to E8.

With a steady hand, our hero brings the king to F2, while slug's king advances from E8 to E7. our hero advances the king from F2 to E3, and slug sets the bishop on B5, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the king to F7, and right after that our hero's knight takes C1, leaving E2 behind.

Slug answers by moving the bishop from B5 to D3. A clean strike: our hero's knight topples the bishop on D3.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the knight to E5, and slug's pawn advances from B6 to B5.

A clean strike: our hero's knight topples the pawn on G4.

Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the rook on D1. From the dark, Slug pushes the king to E8; then our hero's pawn takes E5, leaving E4 behind.

Slug answers by moving the pawn from C3 to C2, and right after that our hero slides the rook across the board, from D1 to C1. With dungeon cunning, Slug brings the king to F7.

A clean strike: our hero's rook topples the pawn on C2.

Slug's king advances from F7 to G8. From C2 to C5, our hero's rook swallows Slug's pawn.

Slug sets the king on H8, watching every square; then without hurry or fear, our hero places the rook on C7. From the dark, Slug pushes the king to G8, and right after that our hero's pawn takes E6, leaving E5 behind.

Slug answers by moving the king from G8 to F8. From E7, our hero's pawn forces Slug to defend.

With dungeon cunning, Slug brings the king to F7. Check: our hero tightens the net by bringing the knight to E5.

Slug's king advances from F7 to E8. our hero advances the bishop from F4 to G5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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