Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on D4 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero slides the king across the board, from E1 to D1, while with dungeon cunning, Slug brings the pawn to B4. From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug's king advances from E8 to E7. our hero advances the king from D1 to C2, while slug sets the bishop on E5, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to F8; then our hero's pawn takes F4, leaving F2 behind.
Slug advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Slug's pawn.
Slug moves the bishop from E5 to H2 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to F4, while slug's king advances from F8 to E8. our hero advances the king from C2 to D2, and slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to D8, and right after that our hero's king takes F2, leaving E2 behind.
Slug answers by moving the knight from F6 to H5; then our hero slides the king across the board, from F2 to G2. With dungeon cunning, Slug brings the pawn to C4.
From B3 to C4, our hero's pawn swallows Slug's pawn.
Slug's knight advances from H5 to G7. A clean strike: our hero's king topples the bishop on H2.
Slug sets the knight on F5, watching every square, and right after that without hurry or fear, our hero places the king on G2. Check from Slug: the knight plants itself on H4.
our hero's king takes F2, leaving G2 behind. Slug answers by moving the pawn from B4 to B3, and right after that our hero slides the king across the board, from F2 to E2.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the king to D2. Slug advances to C4 and claims our pawn.
our hero advances the king from D2 to C3, and slug sets the pawn on F6, watching every square. A clean strike: our hero's king topples the pawn on C4.
From the dark, Slug pushes the king to E8. From C4 to B3, our hero's king swallows Slug's pawn.
Slug answers by moving the pawn from D6 to D5; then our hero slides the king across the board, from B3 to B4. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the king to C5, and slug's king advances from F8 to G7. A clean strike: our hero's king topples the pawn on D5.
Slug sets the pawn on F5, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to H7; then our hero's king takes F6, leaving E5 behind.
Slug answers by moving the king from H7 to H6, and right after that our hero slides the king across the board, from F6 to E5. With dungeon cunning, Slug brings the king to G7.
With a steady hand, our hero brings the king to E6, while slug's king advances from G7 to G6. our hero advances the king from E6 to E5.
Slug's knight reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the knight to D4. From D5 to D4, our hero's king swallows Slug's knight.
Slug answers by moving the king from G6 to G7; then our hero slides the king across the board, from D4 to E5. With dungeon cunning, Slug brings the king to G6.
With a steady hand, our hero brings the king to E6, and slug's king advances from G6 to H7. A clean strike: our hero's king topples the pawn on F5.
Slug sets the king on G8, watching every square. From F5 to E4, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the king to F8; then our hero's pawn takes F5, leaving F4 behind. Slug answers by moving the king from F8 to E7, and right after that our hero slides the king across the board, from E4 to E5.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to F6, while slug's king advances from F8 to E8.
our hero advances the king from E5 to E6, and slug sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Slug pushes the king to G7, and right after that our hero's king takes E7, leaving E6 behind. Slug answers by moving the king from G7 to G6.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to G5. From F6, our hero's queen forces Slug to defend.
Slug's king advances from G5 to H5. our hero advances the queen from F6 to G7, while slug sets the king on H4, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the king to H3; then our hero's king takes F5, leaving E6 behind.
Slug answers by moving the king from H3 to H4, and right after that our hero slides the king across the board, from F5 to F4. With dungeon cunning, Slug brings the king to H3.
And it is checkmate: our hero ends the game on G3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.