Kronik pertempuran

Legenda baru ditulis: pahlawan kita menantang Siput di lantai 2.

Pukulan kejam: pion Siput menangkap benteng pahlawan kita di A1.

Pertempuran terhenti: pahlawan kita menyerah melawan Siput.

Memuat…

Pertempuran, langkah demi langkah

pahlawan kita merebut gajah musuh dengan mendarat di C3.

Siput menempatkan pion di B2, mengawasi setiap petak, dan tanpa tergesa-gesa dan tanpa takut, pahlawan kita menaruh pion di D3. Di A1, Siput promosi dan mendapat menteri penguat.

Pertempuran terhenti: pahlawan kita menyerah melawan Siput.

Game details

Hero's colour
White
Time control
10+0
Actual duration
24 s
Moves
4
How it ended
resignation
Captures (hero / opponent)
1 / 1
Material captured (hero / opponent)
3 / 5
First capture
move 0

Floor 2 statistics

Against Siput, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (4 moves) lasted longer than 2% of the games on this floor.

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