Kronik pertempuran
Legenda baru ditulis: pahlawan kita menantang Siput di lantai 2.
Pukulan kejam: pion Siput menangkap benteng pahlawan kita di A1.
Pertempuran terhenti: pahlawan kita menyerah melawan Siput.
Memuat…
Pertempuran, langkah demi langkah
pahlawan kita merebut gajah musuh dengan mendarat di C3.
Siput menempatkan pion di B2, mengawasi setiap petak, dan tanpa tergesa-gesa dan tanpa takut, pahlawan kita menaruh pion di D3. Di A1, Siput promosi dan mendapat menteri penguat.
Pertempuran terhenti: pahlawan kita menyerah melawan Siput.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 24 s
- Moves
- 4
- How it ended
- resignation
- Captures (hero / opponent)
- 1 / 1
- Material captured (hero / opponent)
- 3 / 5
- First capture
- move 0
Floor 2 statistics
Against Siput, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (4 moves) lasted longer than 2% of the games on this floor.