Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4; then rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to D7, and our hero's bishop takes G5, leaving C1 behind.

Rat answers by moving the king from D7 to E8. our hero claims the enemy knight by landing on F6.

With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the bishop leaps from F6 to E5.

Rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on C7.

In that instant, Backstab: one of Rat's pieces vanishes without a trace.

Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the bishop leaps from C7 to A5.

From the dark, Rat pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.

Stealth. our hero's trap leaves Rat confused.

Rat answers by moving the king from F7 to G6. our hero slides the bishop across the board, from A5 to B6, and right after that with dungeon cunning, Rat brings the king to G7.

our hero claims the enemy pawn by landing on C5.

Rat's king advances from G7 to H8, while our hero advances the pawn from A4 to A5. Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the pawn to G4, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G8 to G7.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to F8, and right after that rat's king advances from G6 to H7.

our hero advances the bishop from C5 to D4. Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to F5. And it is checkmate: our hero ends the game on F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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