Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on C4 and defeats Rat's pawn!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E7 to E8.
our hero advances the pawn from H2 to H4; then rat sets the pawn on G5, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the pawn to D6, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat's king advances from F8 to G8. our hero claims the enemy pawn by landing on C6.
Rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the pawn to E4, while our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E8 to F7.
From G6, our hero's pawn forces Rat to defend.
Rat sets the king on E7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to E3. our hero gives check with the queen on F7.
Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from G6 to G7. Rat's pawn falls on F2 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from E2 to F2.
Rat's king advances from D8 to C8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 42 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.