Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on E6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from E2 to E4, and rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to B8; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D7.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G3, while rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to A6.

A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the knight from A6 to B8, and right after that our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to G2, while rat's pawn advances from C6 to C5. our hero advances the king from G2 to H3, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the knight to A6, and right after that our hero's king takes H5, leaving H4 behind.

Rat answers by moving the king from D7 to D8; then our hero slides the king across the board, from H5 to G6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to G7, and rat's pawn advances from C7 to C6. our hero advances the pawn from G5 to G6, while rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the knight to B8; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G6, while rat's knight advances from B8 to A6. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. our hero gives check with the queen on E8.

From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from A6 to C7.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the knight to E6. By taking the knight on E6, our hero drives Rat into check.

Rat's king advances from D6 to C7. By taking the pawn on E5, our hero drives Rat into check.

Rat sets the king on D7, watching every square. From E5 to C5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to C7; then our hero's queen takes F8, leaving G8 behind. Rat answers by moving the king from C7 to B7, and right after that our hero slides the queen across the board, from F8 to E8.

With dungeon cunning, Rat brings the king to A6. By taking the pawn on C6, our hero drives Rat into check.

Rat's king advances from A6 to A5. And it is checkmate: our hero ends the game on E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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