Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from F2 to F3, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on E4. A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to A4.

With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from A4 to B6. our hero advances the pawn from C2 to C3; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D7, and our hero's king takes E3, leaving D2 behind.

Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to F4; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on G5.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E8, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to H5, and right after that rat's knight advances from D7 to B6. our hero advances the pawn from H5 to H6; then rat sets the knight on C8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to F6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the knight from C8 to D6. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G6 to F6. our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on E7, watching every square. From H7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the knight to F7. our hero captures the knight on F7 and leaves Rat in check.

Rat answers by moving the king from E7 to D8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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