Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on D4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, while with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to C3, and rat's king advances from E8 to E7.
our hero advances the pawn from H2 to H4, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the pawn to E5; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from C6 to D4.
From C3 to D4, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's pawn topples the pawn on E5.
Rat's pawn advances from A5 to A4. From B3 to A4, our hero's pawn swallows Rat's pawn.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the pawn from C4 to C3. A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to A7, and rat's pawn advances from G6 to G5.
A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the pawn on D6, watching every square. From E5 to D6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G7; then our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from G7 to H7.
Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the pawn to C5. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from H7 to G7. From D7, our hero's queen forces Rat to defend.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes E4, leaving E2 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.