Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on B3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to F8. our hero advances the pawn from C2 to C3, while rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the pawn on D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
Rat answers by moving the knight from E5 to C4, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to A3.
With a steady hand, our hero brings the pawn to D5, while rat's king advances from F8 to E8. our hero advances the pawn from E2 to E4, and rat sets the knight on C4, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the knight from B6 to C4; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to A3.
From F5 to G6, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E6. A clean strike: our hero's pawn topples the pawn on E6.
Rat gives check with the knight on C2.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to C6.
By taking the pawn on D7, our hero drives Rat into check.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to G7, while rat's knight advances from C2 to A1. Promotion: on G8, our hero turns a pawn into a queen.
Check from Rat: the knight plants itself on B3.
A clean strike: our hero's pawn topples the knight on B3.
From the dark, Rat pushes the king to B7. Promotion: on D8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from C6 to C5. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to E7, and rat's pawn advances from C5 to C4.
Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to B3 and claims our pawn.
And it is checkmate: our hero ends the game on E6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.