Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its pawn to D3 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug answers by moving the knight from G3 to H5, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to F7.
With a steady hand, our hero brings the pawn to C5. Slug's bishop falls on C5 and tears the pawn from our hero.
our hero advances the pawn from C2 to C4; then slug sets the knight on G3, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the king to F6, and our hero's king takes C3, leaving D2 behind. Slug answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from C3 to B3.
With dungeon cunning, Slug brings the knight to H1. With a steady hand, our hero brings the king to A4; then slug's bishop advances from C5 to B4.
our hero claims the enemy bishop by landing on B4.
Slug sets the knight on F2, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the king to F7, while our hero's king takes C6, leaving B5 behind.
Slug answers by moving the knight from F2 to H1, and our hero slides the king across the board, from C6 to D7. With dungeon cunning, Slug brings the pawn to G3.
With a steady hand, our hero brings the king to C7, and right after that slug's pawn advances from E5 to E4. our hero advances the king from C7 to D8; then slug sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to F6, and our hero's pawn takes C6, leaving C5 behind.
Slug answers by moving the knight from H1 to F2, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the pawn to G2.
our hero's pawn crowns on C8 and becomes a queen.
On G1, Slug promotes and gains a reinforcing queen.
our hero advances the queen from C8 to C7, and right after that slug sets the pawn on D4, watching every square. our hero captures the pawn on E7 and leaves Slug in check.
From the dark, Slug pushes the king to E5, while our hero's king takes D7, leaving D8 behind. Slug answers by moving the knight from F2 to H1.
our hero captures the pawn on E6 and leaves Slug in check.
With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the king to D6, and right after that slug's queen advances from G1 to G5.
our hero advances the queen from E6 to C4. Slug's queen reaches G6 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the knight to F2. our hero captures the enemy pawn: the queen leaps from C4 to D4.
Slug gives check with the knight on D3.
our hero claims the enemy knight by landing on D3.
Slug's queen reaches F5 and threatens our hero's king.
With a steady hand, our hero brings the king to C4. Check from Slug: the queen plants itself on C8.
our hero advances the king from C4 to B3. Slug gives check with the queen on G8.
Without hurry or fear, our hero places the king on C2. After toppling the queen on D3, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on D3.
Slug answers by moving the queen from G8 to G2, and our hero slides the king across the board, from D3 to C4. With dungeon cunning, Slug brings the king to G3.
With a steady hand, our hero brings the king to C5, and right after that slug's king advances from G3 to H3. our hero advances the king from C5 to B6; then slug sets the queen on G7, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Slug pushes the queen to C3, and our hero's king takes A7, leaving A6 behind.
Slug answers by moving the queen from C3 to F6, while our hero slides the king across the board, from A7 to A8. With dungeon cunning, Slug brings the queen to E6.
With a steady hand, our hero brings the king to B8; then slug's king advances from H3 to G4. our hero advances the king from B8 to C7.
Slug's queen reaches D6 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from C7 to D6.
From the dark, Slug pushes the king to F5, while our hero's king takes D5, leaving D6 behind. Slug answers by moving the pawn from H6 to H5, and our hero slides the king across the board, from D5 to D4.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the king to E3, and right after that slug's king advances from G6 to F6.
our hero advances the king from E3 to F3; then slug sets the king on E5, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Slug pushes the king to F6, and our hero's king takes H3, leaving G3 behind. Slug answers by moving the king from F6 to F7, while our hero slides the king across the board, from H3 to H4.
With dungeon cunning, Slug brings the king to F8. our hero captures the enemy pawn: the king leaps from H4 to H5.
Slug's king advances from F8 to F7. our hero advances the king from H5 to H6, and right after that slug sets the king on E8, watching every square.
our hero captures the enemy pawn: the king leaps from H6 to H7.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 99
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 10
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 90% of the games on this floor.