Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on H6.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's rook.
Bat answers by moving the king from E8 to E7; then our hero slides the rook across the board, from A1 to D1. With dungeon cunning, Bat brings the king to F6.
From D1 to D5, our hero's rook swallows Bat's pawn.
Bat's pawn advances from A4 to A3. our hero advances the bishop from H6 to F8, while bat sets the pawn on B5, watching every square.
From F8 to D6, our hero's bishop swallows Bat's pawn.
From the dark, Bat pushes the king to G6. A clean strike: our hero's bishop topples the pawn on C5.
Bat answers by moving the pawn from B5 to B4. From C5 to B4, our hero's bishop swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to A5. A clean strike: our hero's bishop topples the pawn on A3.
Bat's king advances from G6 to H7. our hero advances the bishop from A3 to D6, and bat sets the pawn on A4, watching every square.
A clean strike: our hero's bishop topples the pawn on E5.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the king to G8. our hero's rook takes D7, leaving D5 behind; then bat answers by moving the pawn from A4 to A3.
A clean strike: our hero's rook topples the knight on B7.
With dungeon cunning, Bat brings the king to F8. our hero gives check with the bishop on D6.
Bat's king advances from F8 to G8. A clean strike: our hero's bishop topples the pawn on A3.
Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the bishop on F8; then from the dark, Bat pushes the king to G8.
our hero's pawn takes A4, leaving A2 behind, and right after that bat answers by moving the king from G8 to H8. our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Bat brings the king to G8, while with a steady hand, our hero brings the pawn to A6. Bat advances to F8 and claims our bishop.
our hero advances the pawn from A6 to A7; then bat sets the king on G8, watching every square. Mate. our hero's queen on A8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 19% of the games on this floor.