Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy knight.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero advances the knight from G1 to H3, and bat sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Bat pushes the king to D7, and right after that our hero's pawn takes E4, leaving E3 behind. Bat answers by moving the pawn from A4 to A3.

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Bat brings the knight to F6. With a steady hand, our hero brings the pawn to F3, and bat's king advances from D7 to E8.

A clean strike: our hero's bishop topples the pawn on H6.

Bat sets the knight on H5, watching every square, and right after that without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the knight to F4; then our hero's knight takes E6, leaving G5 behind.

Bat answers by moving the pawn from D6 to D5, and right after that our hero slides the bishop across the board, from H6 to G7. Check from Bat: the knight plants itself on D3.

A clean strike: our hero's pawn topples the knight on D3.

Bat's king advances from E8 to F7. From G7 to E5, our hero's bishop swallows Bat's pawn.

Bat sets the king on G6, watching every square; then without hurry or fear, our hero places the knight on C7. From the dark, Bat pushes the pawn to D4, and right after that our hero's king takes D2, leaving E1 behind.

Bat answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from D2 to C2. With dungeon cunning, Bat brings the king to H6.

From C7 to B5, our hero's knight swallows Bat's pawn.

Bat's king advances from H6 to G6. our hero advances the bishop from E5 to D6, while bat sets the king on F6, watching every square.

From D6 to C5, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the king to G6. A clean strike: our hero's bishop topples the pawn on D4.

Bat answers by moving the king from G6 to H6, and right after that our hero slides the knight across the board, from B5 to D6. With dungeon cunning, Bat brings the pawn to B5.

A clean strike: our hero's knight topples the pawn on B5.

Bat's king advances from H6 to H7. our hero advances the king from C2 to C3, and bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to H6, and right after that our hero's king takes D5, leaving C4 behind.

Bat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to H6.

With a steady hand, our hero brings the pawn to E6, and bat's king advances from H6 to H5. our hero advances the king from D5 to E4, while bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Bat pushes the king to G5.

Promotion: on E8, our hero turns a pawn into a queen.

Bat answers by moving the king from G5 to H6, and right after that our hero slides the queen across the board, from E8 to E5. With dungeon cunning, Bat brings the king to G6.

our hero gives check with the queen on F5.

Bat's king advances from G6 to H6. our hero advances the king from E4 to E5, and bat sets the king on G7, watching every square.

Without hurry or fear, our hero places the queen on E6. From the dark, Bat pushes the king to H7, and right after that our hero's king takes F6, leaving E5 behind.

Bat answers by moving the king from H7 to H8; then our hero slides the queen across the board, from E6 to D7. With dungeon cunning, Bat brings the king to G8.

With a steady hand, our hero brings the queen to E7, and bat's king advances from G8 to H8. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 1 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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