Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the knight leaps from E2 to F4 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from C2 to C4, and right after that with dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy knight: the pawn leaps from C4 to D5.

Bat's rook advances from A4 to C4. our hero claims the enemy pawn by landing on E3.

Bat sets the rook on A4, watching every square, and without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the rook to F4.

our hero claims the enemy rook by landing on F4.

Bat answers by moving the king from E8 to D8. our hero gives check with the knight on E6.

With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the pawn to H4, and right after that bat's king advances from C8 to D7.

our hero advances the knight from E6 to G7; then bat sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on F5.

From the dark, Bat pushes the king to D7. our hero captures the enemy pawn: the knight leaps from F5 to H6.

Bat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the pawn to E4.

With a steady hand, our hero brings the knight to F5; then bat's king advances from D7 to C8. our hero captures the pawn on D6 and leaves Bat in check.

Bat sets the king on B8, watching every square. our hero captures the enemy pawn: the knight leaps from D6 to C4.

From the dark, Bat pushes the king to C8, while our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the pawn from B6 to B5.

From B6, our hero's knight forces Bat to defend.

With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the pawn to H7, and right after that bat's king advances from B8 to C7.

our hero's pawn crowns on H8 and becomes a queen.

Bat sets the pawn on B4, watching every square, while without hurry or fear, our hero places the knight on A4. From the dark, Bat pushes the king to D6, and our hero's queen takes D4, leaving H8 behind.

Bat answers by moving the pawn from B4 to B3. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Bat brings the pawn to B2. our hero captures the enemy pawn: the knight leaps from A4 to B2.

Bat's king advances from D6 to C7. our hero advances the queen from E4 to G6, and right after that bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the king to C8, while our hero's queen takes G7, leaving G6 behind.

Bat answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Bat brings the pawn to B6.

With a steady hand, our hero brings the pawn to E4, and right after that bat's pawn advances from B6 to B5. our hero advances the pawn from E4 to E5; then bat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Bat pushes the pawn to B3. our hero gives check with the pawn on E7.

Bat answers by moving the king from D8 to C7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Bat brings the king to D6. our hero's pawn crowns on D8 and becomes a queen.

Bat's king advances from D6 to C5. our hero advances the queen from D8 to A8, and right after that bat sets the king on D6, watching every square.

Without hurry or fear, our hero places the queen on C8. From the dark, Bat pushes the king to D5. our hero delivers the final mate from D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 30 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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