Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from C3 to B3 and captures the enemy queen.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to E3, and bat's knight advances from B7 to A5. our hero advances the knight from G1 to H3.

Bat advances to H3 and claims our knight.

Without hurry or fear, our hero places the king on F2. Check from Bat: the rook plants itself on H2.

our hero's king takes G3, leaving F2 behind. Bat answers by moving the rook from H2 to H5, and right after that our hero slides the king across the board, from G3 to G4.

With dungeon cunning, Bat brings the rook to H1. With a steady hand, our hero brings the king to G3. Check from Bat: the rook plants itself on G1.

our hero advances the king from G3 to F2. Bat moves the rook from G1 to C1 and topples our hero's bishop.

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to D4. From E3 to D4, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from C5 to D4 and topples our hero's pawn.

our hero slides the king across the board, from E2 to D2, while with dungeon cunning, Bat brings the king to E7. From D2 to C1, our hero's king swallows Bat's rook.

Bat's king advances from E7 to F6. our hero advances the king from C1 to D2, while bat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Bat pushes the king to F4; then our hero's king takes B2, leaving C2 behind.

Bat answers by moving the pawn from D4 to D3, and right after that our hero slides the king across the board, from B2 to C3. With dungeon cunning, Bat brings the pawn to E3.

A clean strike: our hero's king topples the pawn on D3.

Bat gives check with the pawn on E4.

our hero advances the king from D3 to D4, and bat sets the king on F5, watching every square. A clean strike: our hero's king topples the pawn on E3.

From the dark, Bat pushes the knight to B7, and right after that our hero's king takes D4, leaving E3 behind. Bat answers by moving the knight from B7 to D8; then our hero slides the king across the board, from D4 to D5.

With dungeon cunning, Bat brings the knight to F7. With a steady hand, our hero brings the king to C6, and bat's knight advances from F7 to G5.

A clean strike: our hero's king topples the pawn on D6.

Bat sets the knight on E6, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the pawn to A3; then our hero's king takes B5, leaving C6 behind.

Bat answers by moving the pawn from A7 to A5. From B5 to B6, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to A2. A clean strike: our hero's king topples the pawn on A5.

Bat's pawn crowns on A1 and a hostile queen is born.

our hero advances the king from A5 to B4. Check from Bat: the queen plants itself on A5.

A clean strike: our hero's king topples the queen on A5.

From the dark, Bat pushes the king to E5, and right after that our hero's king takes B6, leaving A5 behind. Bat answers by moving the knight from E6 to G5; then our hero slides the king across the board, from B6 to C5.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the king to C4, and bat's pawn advances from E3 to E2.

our hero advances the king from C4 to C3. Bat's pawn crowns on E1 and a hostile queen is born.

Without hurry or fear, our hero places the king on D3. Check from Bat: the queen plants itself on G3.

our hero's king takes E2, leaving D3 behind. Bat gives check with the queen on H2.

our hero slides the king across the board, from E2 to F1, and with dungeon cunning, Bat brings the queen to H4. With a steady hand, our hero brings the king to G2, while bat's queen advances from H4 to H7.

our hero advances the king from G2 to G3, and bat sets the queen on C7, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Bat pushes the knight to E4, and right after that our hero's king takes F3, leaving G4 behind. Bat answers by moving the queen from C7 to B6; then our hero slides the king across the board, from F3 to E2.

Bat gives check with the queen on F2.

With a steady hand, our hero brings the king to D3. Bat's queen reaches F3 and threatens our hero's king.

our hero advances the king from D3 to C2, while bat sets the knight on D2, watching every square. From C2 to D2, our hero's king swallows Bat's knight.

Bat gives check with the queen on F4.

our hero's king takes D3, leaving D2 behind. Bat's queen reaches F3 and threatens our hero's king.

our hero slides the king across the board, from D3 to D2. Check from Bat: the queen plants itself on F2.

With a steady hand, our hero brings the king to D3. Bat gives check with the queen on G3.

our hero advances the king from D3 to C4, and bat sets the queen on A3, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Bat pushes the queen to H3, and right after that our hero's king takes C6, leaving B5 behind. Bat answers by moving the queen from H3 to D3; then our hero slides the king across the board, from C6 to C7.

With dungeon cunning, Bat brings the queen to E4. With a steady hand, our hero brings the king to D7, and bat's king advances from E5 to F4.

our hero advances the king from D7 to D6, while bat sets the queen on E3, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Bat pushes the queen to E2; then our hero's king takes D4, leaving D5 behind. Bat answers by moving the king from F4 to G3, and right after that our hero slides the king across the board, from D4 to C3.

Bat gives check with the queen on F3.

With a steady hand, our hero brings the king to D4, while bat's king advances from G3 to G4. our hero advances the king from D4 to E5, and bat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the king to F5, and right after that our hero's king takes C4, leaving D4 behind.

Bat answers by moving the king from F5 to E4; then our hero slides the king across the board, from C4 to C5. With dungeon cunning, Bat brings the queen to D1.

With a steady hand, our hero brings the king to C4, and bat's king advances from E4 to F5. our hero advances the king from C4 to C3.

Bat's queen reaches B3 and threatens our hero's king.

From C3 to B3, our hero's king swallows Bat's queen.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
125
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
32 / 7
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (125 moves) lasted longer than 97% of the games on this floor.

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