Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's bishop lands on H6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero claims the enemy rook by landing on H6.

Bat answers by moving the pawn from A4 to A3, and our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Bat brings the pawn to E3.

our hero claims the enemy pawn by landing on A3.

Bat's pawn advances from A7 to A5. our hero advances the pawn from H2 to H4; then bat sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the king to F8, and our hero's pawn takes G4, leaving G2 behind.

Bat answers by moving the king from F8 to G8, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Bat brings the pawn to D4.

With a steady hand, our hero brings the knight to H3; then bat's king advances from G8 to H7. our hero advances the pawn from G4 to G5, and right after that bat sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the knight on F4. From the dark, Bat pushes the knight to D8, while our hero's knight takes D5, leaving F4 behind.

Check from Bat: the pawn plants itself on D3.

our hero captures the enemy pawn: the king leaps from E2 to E3.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the bishop to B2, and right after that bat's knight advances from D8 to E6.

our hero gives check with the knight on F6.

Bat sets the king on H8, watching every square. our hero captures the pawn on E4 and leaves Bat in check.

From the dark, Bat pushes the knight to D4. our hero captures the enemy pawn: the knight leaps from E4 to D6.

Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Bat brings the king to G8. our hero captures the enemy knight: the king leaps from E3 to D4.

Bat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on D3.

Bat sets the pawn on B3, watching every square, and without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the king to F8, while our hero's king takes B4, leaving C3 behind.

Bat answers by moving the king from F8 to G8. our hero captures the enemy pawn: the king leaps from B4 to A4.

With dungeon cunning, Bat brings the king to H7. our hero claims the enemy pawn by landing on B3.

Bat's king advances from H7 to G8. our hero advances the knight from C4 to D6; then bat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to G8, and our hero's king takes D5, leaving C4 behind.

Bat answers by moving the king from G8 to F8, while our hero slides the king across the board, from D5 to E6. With dungeon cunning, Bat brings the king to G8.

With a steady hand, our hero brings the pawn to G6; then bat's king advances from G8 to F8. our hero advances the pawn from H5 to H6, and right after that bat sets the king on G8, watching every square.

Without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the king to F8, while our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the king from F8 to E8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 41 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 51% of the games on this floor.

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