Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat moves its pawn from E4 to D3 and topples our hero's rook!

Checkmate. Bat defeats our hero on this floor.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

From the dark, Bat pushes the rook to G6, and right after that our hero's king takes F1, leaving E1 behind. Bat answers by moving the pawn from A7 to A5; then our hero slides the rook across the board, from A4 to A3.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to E3, and bat's king advances from E8 to F7.

A clean strike: our hero's pawn topples the pawn on D4.

Bat's rook reaches F6 and threatens our hero's king.

Without hurry or fear, our hero places the king on E1. Bat moves the pawn from C5 to D4 and topples our hero's pawn.

our hero's bishop takes B2, leaving C1 behind. Bat answers by moving the knight from B7 to C5, and right after that our hero slides the rook across the board, from A3 to B3.

Bat's knight reaches D3 and threatens our hero's king.

With a steady hand, our hero brings the king to E2. Check from Bat: the rook plants itself on F2.

our hero advances the king from E2 to D1, and bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Bat pushes the pawn to B5. From B3 to D3, our hero's rook swallows Bat's knight.

Bat captures the rook on D3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Bat brings the pawn to A4. With a steady hand, our hero brings the king to E4. Bat's rook reaches F4 and threatens our hero's king.

our hero advances the king from E4 to D3. Check from Bat: the rook plants itself on F3.

Without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the rook to F1; then our hero's pawn takes D3, leaving D2 behind.

Bat's edge falls on D5 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
6 / 6
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 14% of the games on this floor.

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