Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H2.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3. Bat's rook falls on H2 and tears the pawn from our hero.

our hero advances the knight from G1 to F3; then bat sets the king on D8, watching every square. our hero claims the enemy rook by landing on H2.

From the dark, Bat pushes the pawn to B5, and our hero's knight takes G4, leaving H2 behind. A cruel blow: Bat's pawn captures our hero's pawn on B3.

our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to D3; then bat's knight advances from B7 to A5.

our hero advances the pawn from F2 to F4, and right after that bat sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

From the dark, Bat pushes the pawn to A6. our hero claims the enemy pawn by landing on D6.

Bat answers by moving the king from D8 to D7, and our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Bat brings the king to E8.

From F6, our hero's knight forces Bat to defend.

Bat's king advances from E8 to F7. our hero captures the enemy pawn: the knight leaps from F6 to D5.

A cruel blow: Bat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Bat pushes the king to E6. From C7, our hero's knight forces Bat to defend.

Bat answers by moving the king from E6 to F5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Bat brings the pawn to C4.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

A cruel blow: Bat's knight captures our hero's pawn on C4.

our hero claims the enemy knight by landing on C4.

Bat sets the king on G4, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to F5, while our hero's pawn takes D7, leaving D6 behind.

Bat answers by moving the king from F5 to E4. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Bat brings the pawn to B4. Check: our hero tightens the net by bringing the rook to E1.

Bat's king advances from E4 to F5. our hero advances the king from F2 to F3; then bat sets the pawn on B3, watching every square.

our hero claims the enemy pawn by landing on B3.

From the dark, Bat pushes the king to G6, and our hero's queen takes D5, leaving D8 behind. Bat answers by moving the king from G6 to H7, while our hero slides the rook across the board, from E1 to E6.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the queen to D7; then bat's king advances from H8 to G8.

our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
15 / 4
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

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