Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on A7.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on H6.
From the dark, Bat pushes the knight to B2, and our hero's bishop takes C1, leaving H6 behind. Bat answers by moving the pawn from D5 to D4.
our hero claims the enemy knight by landing on B2.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to H3; then bat's pawn advances from B6 to B5.
our hero advances the pawn from H3 to H4, and right after that bat sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Bat pushes the rook to C2, while our hero's bishop takes A1, leaving B2 behind. Bat answers by moving the pawn from B7 to B5, and our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the pawn to H7, and right after that bat's rook advances from C2 to A2.
our hero captures the enemy pawn: the bishop leaps from A1 to D4.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat sets the rook on A4, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Bat pushes the rook to A8. our hero's pawn takes F4, leaving F2 behind, while bat answers by moving the rook from A8 to A7.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the pawn to B3. From H7, our hero's queen forces Bat to defend.
Bat's king advances from F7 to E6. our hero claims the enemy rook by landing on A7.
Bat sets the pawn on B2, watching every square. our hero gives check with the queen on A2.
From the dark, Bat pushes the king to D7. our hero claims the enemy pawn by landing on B2.
Bat answers by moving the king from D7 to C8. our hero captures the enemy pawn: the queen leaps from B2 to B5.
With dungeon cunning, Bat brings the king to D8, and right after that with a steady hand, our hero brings the pawn to F5. Bat's king advances from D8 to C8; then our hero advances the pawn from F5 to F6.
Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on F7, and from the dark, Bat pushes the king to E7.
our hero gives check with the queen on B7.
Bat answers by moving the king from E7 to F8. From D6, our hero's bishop forces Bat to defend.
With dungeon cunning, Bat brings the king to G7; then with a steady hand, our hero brings the queen to E7. Bat's king advances from G7 to G6.
our hero's pawn crowns on F8 and becomes a queen.
Bat sets the king on H5, watching every square. From H7, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to G5. our hero delivers the final mate from F5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.