Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug advances its king to B2 and claims our bishop.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Slug's knight.

From the dark, Slug pushes the pawn to C2; then our hero's knight takes E2, leaving G1 behind. Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the knight across the board, from E2 to F4.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to E2. Check from Slug: the bishop plants itself on F3.

our hero advances the king from E2 to F2, and slug sets the bishop on E4, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Slug pushes the pawn to D4, and right after that our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the bishop from E4 to B7; then our hero slides the bishop across the board, from C1 to H6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to G5, and slug's king advances from D7 to D6.

our hero gives check with the bishop on F4.

In that instant, Backstab: one of Slug's pieces vanishes without a trace.

Slug sets the king on D5, watching every square. Without hurry or fear, our hero places the king on F3; then from the dark, Slug pushes the king to C6.

our hero's king takes E4, leaving F3 behind, and right after that slug answers by moving the pawn from F7 to F6. our hero slides the king across the board, from E4 to F5.

With dungeon cunning, Slug brings the bishop to A6. A clean strike: our hero's king topples the pawn on F6.

Slug's king advances from C6 to D5, and our hero advances the knight from E2 to C1. Slug moves the bishop from A6 to D3 and topples our hero's pawn.

A clean strike: our hero's knight topples the bishop on D3.

In that instant, Backstab: one of Slug's pieces vanishes without a trace.

From the dark, Slug pushes the pawn to B5; then our hero's bishop takes B8, leaving F4 behind. Slug's pawn crowns on C1 and a hostile bishop is born.

A clean strike: our hero's knight topples the bishop on C1.

With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the knight to E2, while slug's pawn advances from C5 to C4.

From G3, our hero's knight forces Slug to defend.

Slug sets the king on E3, watching every square. Check: our hero tightens the net by bringing the knight to F5.

From the dark, Slug pushes the king to D2, and right after that our hero's knight takes G3, leaving F5 behind. Slug answers by moving the king from D2 to C2.

our hero slides the bishop across the board, from B8 to E5. Slug moves the pawn from C4 to B3 and topples our hero's pawn.

With a steady hand, our hero brings the knight to E2, and slug's pawn advances from B3 to B2. From E5 to B2, our hero's bishop swallows Slug's pawn.

Slug moves the king from C2 to B2 and topples our hero's bishop.

Without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to A1.

From D4 to B5, our hero's knight swallows Slug's pawn.

Slug answers by moving the king from A1 to A2. our hero slides the knight across the board, from B5 to D4, and with dungeon cunning, Slug brings the king to A3.

With a steady hand, our hero brings the king to E6, while slug's pawn advances from B4 to B3. A clean strike: our hero's knight topples the pawn on B3.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
59
How it ended
draw
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
13 / 5
First capture
move 0
Skills used
2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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