Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D4; then rat's king advances from E8 to F7.
our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on D5.
From the dark, Rat pushes the knight to F6, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the king to G3. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the king on G4. Check from Rat: the knight plants itself on F6.
our hero's king takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the king to G4; then rat's knight advances from H5 to F4.
our hero advances the king from G4 to G5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the knight to E2, while our hero's king takes G5, leaving G4 behind. Rat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on G6.
Rat's knight advances from E2 to G1. our hero advances the king from G5 to F5.
A cruel blow: Rat's knight captures our hero's pawn on F3.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to D4, and our hero's king takes G5, leaving G4 behind.
Rat answers by moving the knight from D4 to E2, while our hero slides the king across the board, from G5 to H5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the king to H6; then rat's knight advances from E2 to D4. our hero advances the pawn from G6 to G7.
Rat's knight falls on C2 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on D6. A cruel blow: Rat's pawn captures our hero's pawn on D6.
our hero's king takes G6, leaving H6 behind. Rat answers by moving the knight from C2 to D4, and our hero slides the king across the board, from G6 to F6.
With dungeon cunning, Rat brings the knight to F3. With a steady hand, our hero brings the king to E7, and right after that rat's knight advances from F3 to G1.
our hero captures the enemy pawn: the king leaps from E7 to D6.
Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the pawn to C2. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
our hero slides the king across the board, from E5 to D5, and right after that with dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the king leaps from D5 to C5.
Rat's knight advances from G1 to H3. our hero advances the king from C5 to C4, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on C3. On C1, Rat promotes and gains a reinforcing bishop.
our hero's king takes C2, leaving C3 behind. Rat answers by moving the bishop from C1 to B2. our hero captures the enemy bishop: the king leaps from C2 to B2.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to C3, and right after that rat's king advances from D7 to C6.
our hero advances the king from C3 to B4; then rat sets the knight on F4, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the knight to H3, and our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from C6 to C7, while our hero slides the king across the board, from B4 to C5.
With dungeon cunning, Rat brings the knight to F2. With a steady hand, our hero brings the king to B5; then rat's knight advances from F2 to H1.
our hero advances the pawn from A3 to A4, and right after that rat sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the knight to E4, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from E4 to D2, and our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the knight to E4. our hero's pawn crowns on E8 and becomes a queen.
Rat's knight reaches D6 and threatens our hero's king.
our hero advances the king from B5 to C5. A cruel blow: Rat's knight captures our hero's queen on E8.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D7, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the knight from E8 to C7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to B6; then rat's king advances from E8 to D8. our hero advances the pawn from A2 to A4, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on A5. Check from Rat: the knight plants itself on A8.
our hero's king takes B7, leaving B6 behind. Rat answers by moving the king from D7 to D6. our hero captures the enemy knight: the king leaps from B7 to A8.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from C7 to C8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 114
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 13 / 22
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (114 moves) lasted longer than 87% of the games on this floor.