Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's bishop lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from E7 to E6, while our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Rat brings the knight to E5.

our hero captures the enemy knight: the bishop leaps from F4 to E5.

Rat's king advances from E8 to E7. our hero claims the enemy pawn by landing on C7.

Rat sets the king on F8, watching every square. our hero captures the enemy pawn: the bishop leaps from C7 to A5.

From the dark, Rat pushes the king to G8, while our hero's bishop takes B6, leaving A5 behind. Rat answers by moving the king from G8 to F8.

our hero captures the pawn on C5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from E6 to E5.

our hero advances the king from E1 to F2; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the bishop on D6.

From the dark, Rat pushes the king to H7. our hero captures the enemy pawn: the bishop leaps from D6 to E5.

Rat answers by moving the pawn from C6 to C5, while our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Rat brings the king to H8.

our hero captures the enemy pawn: the bishop leaps from D6 to C5.

Rat's king advances from H8 to G7. our hero advances the bishop from C5 to E3, and right after that rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H7, while our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from H8 to G7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on F7, watching every square. our hero gives check with the queen on B7.

From the dark, Rat pushes the king to E6. From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from E6 to E7. our hero captures the pawn on G5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on F6.

Rat's king advances from F8 to E8. Mate. our hero's queen on E7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
41 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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