Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's pawn lands on C3 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Spider's knight falls on C3 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from B2 to C3.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Spider gives check with the knight on E4.

With a steady hand, our hero brings the king to E3; then spider's knight advances from E4 to D6. our hero advances the pawn from G2 to G4, and right after that spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to G7, while our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the pawn from C7 to C5, and our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Spider brings the pawn to E4.

our hero claims the enemy pawn by landing on C5.

Spider's king advances from G7 to F6. our hero captures the enemy knight: the bishop leaps from C5 to D6.

Spider sets the pawn on G5, watching every square. our hero captures the pawn on E7 and leaves Spider in check.

From the dark, Spider pushes the king to F7. our hero captures the enemy pawn: the bishop leaps from E7 to G5.

Spider answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the pawn to H7; then spider's king advances from F7 to G7. From F6, our hero's bishop forces Spider to defend.

Spider's king falls on H7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the pawn to A4. our hero claims the enemy pawn by landing on E4.

Spider answers by moving the king from H7 to G8, and our hero slides the king across the board, from E4 to D4. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the pawn to C4, and right after that spider's king advances from F8 to F7. our hero advances the pawn from C4 to C5; then spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to F7, and our hero's king takes D5, leaving D4 behind.

Spider answers by moving the king from F7 to G8, while our hero slides the king across the board, from D5 to D6. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the pawn to C7; then spider's king advances from F8 to F7. our hero's pawn crowns on C8 and becomes a queen.

Spider sets the king on G6, watching every square. our hero gives check with the queen on G8.

From the dark, Spider pushes the king to F5. From D5, our hero's queen forces Spider to defend.

Spider answers by moving the king from F5 to G6. Check: our hero tightens the net by bringing the queen to E4.

With dungeon cunning, Spider brings the king to F7. our hero gives check with the queen on H7.

Spider's king advances from F7 to E8. Mate. our hero's queen on E7 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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