Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the king leaps from D4 to E3 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
From the dark, Spider pushes the knight to D6, while our hero's pawn takes F4, leaving F2 behind. Spider answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to C2, and right after that spider's knight advances from D6 to F5.
our hero advances the bishop from E3 to C5; then spider sets the knight on G4, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the king to D8, and our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the knight from G4 to E3.
our hero claims the enemy knight by landing on E3.
Spider's knight falls on E3 and tears the bishop from our hero.
With a steady hand, our hero brings the king to D4; then spider's king advances from D8 to E8. our hero claims the enemy knight by landing on E3.
Spider sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E4.
From the dark, Spider pushes the king to E6, while our hero's pawn takes H4, leaving H3 behind. Spider answers by moving the king from E6 to D7, and our hero slides the pawn across the board, from F4 to F5.
After toppling the pawn on F5, Spider threatens our hero's king.
our hero claims the enemy pawn by landing on F5.
Spider's pawn advances from A4 to A3. our hero advances the pawn from H4 to H5; then spider sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to D7, and our hero's pawn takes H7, leaving H6 behind.
Spider's pawn reaches E6 and threatens our hero's king.
our hero slides the king across the board, from F5 to E5, and right after that with dungeon cunning, Spider brings the king to E7. our hero's pawn crowns on H8 and becomes a queen.
Spider's pawn advances from C7 to C6. Check: our hero tightens the net by bringing the queen to F6.
Spider sets the king on D7, watching every square. our hero captures the pawn on E6 and leaves Spider in check.
From the dark, Spider pushes the king to C7. From D6, our hero's queen forces Spider to defend.
Spider answers by moving the king from C7 to B7. Check: our hero tightens the net by bringing the queen to D7.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from B6 to B5.
our hero advances the king from E5 to D4; then spider sets the king on A4, watching every square. our hero captures the pawn on C6 and leaves Spider in check.
From the dark, Spider pushes the king to B4. our hero gives check with the queen on C4.
Spider answers by moving the king from B4 to A5, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the pawn to E6; then spider's king advances from B6 to B7. our hero advances the pawn from E6 to E7, and right after that spider sets the pawn on A5, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the queen to C6.
Spider answers by moving the king from B6 to A7. our hero gives check with the queen on E7.
With dungeon cunning, Spider brings the king to B8. Mate. our hero's queen on E8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.