Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's bishop lands on D6 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to F6, and right after that our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the bishop to E5, while rat's knight advances from F6 to E4. From E5 to C7, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to C5.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from C5 to E4; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to C5.
With a steady hand, our hero brings the pawn to E4, and rat's knight advances from C5 to E6. A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F7; then our hero's bishop takes F4, leaving C7 behind.
Rat answers by moving the king from F7 to G7. From E5, our hero's bishop forces Rat to defend.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D2, while rat's king advances from F7 to F8.
our hero advances the king from D2 to C3. Rat captures the pawn on E4 and puts our hero in check.
Without hurry or fear, our hero places the king on D4. Rat advances to G5 and claims our pawn.
our hero's king takes C5, leaving D4 behind. Rat answers by moving the king from F8 to E8.
A clean strike: our hero's king topples the pawn on C6.
With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the king to C7, and rat's pawn advances from G6 to G5.
our hero advances the pawn from C4 to C5, while rat sets the pawn on G4, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to F7; then our hero's king takes D7, leaving C7 behind. Rat answers by moving the knight from H7 to G5, and right after that our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the knight to E4. Promotion: on C8, our hero turns a pawn into a queen.
Rat's knight advances from E4 to D6. From E5 to D6, our hero's bishop swallows Rat's knight.
Rat sets the pawn on E5, watching every square. A clean strike: our hero's bishop topples the pawn on E5.
From the dark, Rat pushes the pawn to G3. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 53 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.