Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the king leaps from A4 to A5 and captures the enemy bishop.
Checkmate. Slug defeats our hero on this floor.
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The battle, move by move
With a steady hand, our hero brings the king to F2, and slug's knight advances from G3 to H5. our hero advances the king from F2 to E3, while slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the knight to G7.
A clean strike: our hero's king topples the pawn on G3.
Slug answers by moving the pawn from H6 to H5, and right after that our hero slides the king across the board, from G3 to H4. With dungeon cunning, Slug brings the bishop to B8.
With a steady hand, our hero brings the king to G3, while slug's bishop advances from B8 to C7. our hero advances the king from G3 to F3, and slug sets the pawn on D6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the bishop to A5, and right after that our hero's king takes D3, leaving E3 behind.
Slug answers by moving the pawn from C3 to C2. A clean strike: our hero's king topples the pawn on C2.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to B3, and slug's pawn advances from H5 to H4.
our hero advances the king from B3 to A4, while slug sets the pawn on H3, watching every square. From A4 to A5, our hero's king swallows Slug's bishop.
From the dark, Slug pushes the king to F7; then our hero's king takes B5, leaving A5 behind. Slug answers by moving the pawn from H3 to H2, and right after that our hero slides the king across the board, from B5 to C5.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to C6. Slug's pawn crowns on H1 and a hostile queen is born.
our hero advances the king from C6 to D7, and slug sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on C6.
Check from Slug: the knight plants itself on D4.
our hero's king takes C5, leaving C6 behind. Slug answers by moving the king from F6 to F5; then our hero slides the king across the board, from C5 to B6.
With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to C7, and slug's knight advances from D4 to F3.
our hero advances the king from C7 to D7, while slug sets the pawn on E4, watching every square. From D7 to E7, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the queen to A1; then our hero's king takes D6, leaving E7 behind. Slug answers by moving the queen from A1 to F1, and right after that our hero slides the king across the board, from D6 to C5.
Slug gives check with the queen on G1.
With a steady hand, our hero brings the king to B4, while slug's queen advances from G1 to G2. our hero advances the king from B4 to C3, and slug sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to G4, and right after that our hero's king takes B4, leaving B3 behind.
Slug answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from B4 to C5. With dungeon cunning, Slug brings the pawn to E2.
With a steady hand, our hero brings the king to C6. Slug gives check with the knight on E5.
our hero advances the king from C6 to C7, while slug sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D8.
From the dark, Slug pushes the king to F6; then our hero's king takes E8, leaving D8 behind. Checkmate: Slug finishes our hero on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 68
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (68 moves) lasted longer than 63% of the games on this floor.