Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival queen on E5.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Bat answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to C2, and right after that bat's rook advances from H6 to E6.

our hero advances the king from C2 to B3; then bat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Bat pushes the knight to D8, and our hero's king takes B3, leaving A3 behind. Bat answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from B3 to C2.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the king to D1; then bat's king advances from D7 to C6.

our hero advances the king from D1 to E2, and right after that bat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Bat pushes the rook to G6, while our hero's king takes E4, leaving F3 behind. Bat answers by moving the knight from D8 to C6, and our hero slides the king across the board, from E4 to F5.

With dungeon cunning, Bat brings the pawn to D5. our hero claims the enemy rook by landing on G6.

Bat's pawn advances from A5 to A4. our hero advances the king from G6 to F5; then bat sets the knight on D8, watching every square.

our hero claims the enemy pawn by landing on E5.

Bat's knight reaches F7 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E5 to D5.

Bat answers by moving the pawn from D4 to D3, while our hero slides the king across the board, from D5 to E4. With dungeon cunning, Bat brings the king to A6.

our hero captures the enemy pawn: the king leaps from E4 to E3.

Bat's knight advances from F7 to D6. our hero claims the enemy pawn by landing on D3.

Bat sets the knight on E4, watching every square. our hero captures the enemy knight: the king leaps from D3 to E4.

From the dark, Bat pushes the pawn to B5, while our hero's king takes D3, leaving E4 behind. Bat answers by moving the king from A6 to B6, and our hero slides the king across the board, from D3 to C3.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the king to B2. Bat gives check with the pawn on A3.

our hero captures the enemy pawn: the king leaps from B2 to A3.

Bat sets the king on B6, watching every square, while without hurry or fear, our hero places the king on B3. Check from Bat: the pawn plants itself on C4.

our hero's king takes B4, leaving B3 behind. Bat answers by moving the king from B6 to A6, while our hero slides the king across the board, from B4 to C5.

With dungeon cunning, Bat brings the pawn to C3. With a steady hand, our hero brings the king to D4; then bat's pawn advances from C3 to C2.

our hero advances the king from D4 to C3. On C1, Bat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the queen to B2, while our hero's king takes E3, leaving D3 behind.

Bat answers by moving the pawn from B5 to B4, and our hero slides the king across the board, from E3 to E4. With dungeon cunning, Bat brings the king to A5.

With a steady hand, our hero brings the king to D5. Bat's queen reaches B3 and threatens our hero's king.

our hero advances the king from D5 to C5. Check from Bat: the queen plants itself on C2.

Without hurry or fear, our hero places the king on D5. Bat gives check with the queen on A2.

our hero's king takes C6, leaving D5 behind. Bat's queen reaches C2 and threatens our hero's king.

our hero slides the king across the board, from C6 to B7. Check from Bat: the queen plants itself on E4.

With a steady hand, our hero brings the king to C7; then bat's queen advances from E4 to H1. our hero advances the king from C7 to D6.

Bat's queen reaches H2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D5. Check from Bat: the queen plants itself on E5.

our hero claims the enemy queen by landing on E5.

Bat answers by moving the king from A5 to B6, and our hero slides the king across the board, from E5 to D4. With dungeon cunning, Bat brings the king to A5.

With a steady hand, our hero brings the king to C4, and right after that bat's king advances from A5 to A6. our hero captures the enemy pawn: the king leaps from C4 to B4.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
87
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
24 / 0
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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