Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's king lands on D1 and defeats Bat's queen!

The duel ends in a draw: our hero and Bat withdraw.

Loading…

The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat sets the pawn on D4, watching every square. From A4 to A7, our hero's rook swallows Bat's pawn.

Check from Bat: the rook plants itself on H1.

our hero's king takes D2, leaving E1 behind. Bat answers by moving the pawn from C5 to C4. From A7 to B7, our hero's rook swallows Bat's knight.

With dungeon cunning, Bat brings the rook to H5. our hero gives check with the rook on B8.

Bat's king advances from E8 to E7. our hero advances the rook from B8 to A8, and bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the rook on A1. Bat's rook reaches H2 and threatens our hero's king.

our hero's king takes C1, leaving D2 behind. Bat answers by moving the pawn from D4 to D3; then our hero slides the king across the board, from C1 to B1.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to C1. Bat's rook reaches C2 and threatens our hero's king.

our hero advances the king from C1 to B1, while bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the rook on A8.

From the dark, Bat pushes the rook to E2. Check: our hero tightens the net by bringing the rook to E8.

Bat answers by moving the king from E6 to F5. our hero gives check with the rook on F8.

With dungeon cunning, Bat brings the king to G4. From G8, our hero's rook forces Bat to defend.

Bat's king advances from G4 to F5. our hero advances the rook from G8 to E8, and bat sets the pawn on E3, watching every square.

our hero gives check with the rook on F8.

From the dark, Bat pushes the king to E6. From E8, our hero's rook forces Bat to defend.

Bat answers by moving the king from E6 to F7. A clean strike: our hero's rook topples the pawn on E5.

With dungeon cunning, Bat brings the rook to F2. From E5 to D5, our hero's rook swallows Bat's pawn.

Check from Bat: the rook plants itself on F1.

our hero advances the king from B1 to A2, while bat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the rook to D7.

From the dark, Bat pushes the king to G6; then our hero's rook takes D8, leaving D7 behind. Bat answers by moving the king from G6 to F6.

From F8, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to E5. A clean strike: our hero's rook topples the rook on F1.

Bat's pawn advances from D3 to D2. our hero advances the rook from F1 to D1, and bat sets the king on F4, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Bat pushes the pawn to B5, and right after that our hero's king takes C3, leaving B2 behind.

Bat answers by moving the pawn from E3 to E2. A clean strike: our hero's king topples the pawn on D2.

Bat's pawn crowns on D1 and a hostile queen is born.

From D2 to D1, our hero's king swallows Bat's queen.

Bat's king advances from F4 to E5. our hero advances the king from D1 to D2, while bat sets the king on E4, watching every square.

Without hurry or fear, our hero places the king on C3. Check from Bat: the pawn plants itself on B4.

A clean strike: our hero's king topples the pawn on C4.

Bat answers by moving the pawn from B4 to B3. From C4 to B3, our hero's king swallows Bat's pawn.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
67
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
24 / 5
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 57% of the games on this floor.

More from floor 4