Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's king lands on A2 and defeats Bat's pawn!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to A3, and our hero's king takes D2, leaving E2 behind.

Bat answers by moving the king from E8 to D7, while our hero slides the king across the board, from D2 to C2. With dungeon cunning, Bat brings the pawn to A2.

With a steady hand, our hero brings the king to B2; then bat's king advances from D7 to E6. our hero claims the enemy pawn by landing on A2.

Bat sets the rook on H7, watching every square, and without hurry or fear, our hero places the king on B2. From the dark, Bat pushes the knight to A5, while our hero's king takes C3, leaving B2 behind.

Bat answers by moving the rook from H7 to H6, and our hero slides the king across the board, from C3 to D2. With dungeon cunning, Bat brings the pawn to D4.

With a steady hand, our hero brings the king to E2, and right after that bat's rook advances from H6 to F6. our hero advances the king from E2 to E1; then bat sets the king on D5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the rook to F7, and our hero's king takes D2, leaving E2 behind.

Bat answers by moving the pawn from A7 to A6, while our hero slides the king across the board, from D2 to C2. With dungeon cunning, Bat brings the knight to C4.

With a steady hand, our hero brings the king to B3; then bat's pawn advances from B6 to B5. our hero advances the king from B3 to A2, and right after that bat sets the pawn on D3, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Bat pushes the rook to C7, while our hero's king takes C1, leaving B1 behind.

Bat answers by moving the pawn from B5 to B4, and our hero slides the king across the board, from C1 to D1. With dungeon cunning, Bat brings the king to D4.

With a steady hand, our hero brings the king to E1, and right after that bat's rook advances from C7 to B7. our hero advances the king from E1 to D1; then bat sets the pawn on B3, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Bat pushes the rook to B4, and our hero's king takes D1, leaving C1 behind.

Bat answers by moving the king from D4 to E3, while our hero slides the king across the board, from D1 to E1. With dungeon cunning, Bat brings the knight to D2.

With a steady hand, our hero brings the king to D1; then bat's knight advances from D2 to C4. our hero advances the king from D1 to C1.

Bat's pawn reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the pawn to B2, while our hero's king takes C2, leaving D1 behind.

Bat gives check with the knight on A3.

our hero slides the king across the board, from C2 to D1. On B1, Bat promotes and gains a reinforcing knight.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
56 s
Moves
56
How it ended
stalemate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
1 / 0
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 42% of the games on this floor.

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