Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on E1.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A4, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the rook to E6. A clean strike: our hero's rook topples the pawn on A7.
Bat answers by moving the king from E8 to D8. From A7 to B7, our hero's rook swallows Bat's knight.
With dungeon cunning, Bat brings the rook to G6. A clean strike: our hero's rook topples the pawn on B6.
Bat captures the knight on G1 and puts our hero in check.
our hero advances the king from E1 to E2, and bat sets the rook on A1, watching every square. By taking the pawn on D6, our hero drives Bat into check.
From the dark, Bat pushes the king to C7. From D6 to D5, our hero's rook swallows Bat's pawn.
Check from Bat: the rook plants itself on E1.
A clean strike: our hero's king topples the rook on E1.
With dungeon cunning, Bat brings the king to B6. From D5 to E5, our hero's rook swallows Bat's pawn.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's king advances from B6 to B5, while our hero advances the pawn from H2 to H4. Bat sets the king on A5, watching every square.
By taking the pawn on C5, our hero drives Bat into check.
From the dark, Bat pushes the king to B4. our hero's rook takes C8, leaving C5 behind, and right after that bat answers by moving the king from B4 to B3.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to B4, while with a steady hand, our hero brings the pawn to H6.
Bat's king advances from B4 to A4, and our hero advances the rook from C8 to B8. Bat sets the king on A5, watching every square.
Without hurry or fear, our hero places the rook on B2, and right after that from the dark, Bat pushes the king to A6. our hero's pawn takes H7, leaving H6 behind; then bat answers by moving the king from A6 to A5.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to A6. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 38 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 17% of the games on this floor.