Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero claims the enemy rook by landing on H6.

With dungeon cunning, Bat brings the pawn to A6. our hero captures the enemy pawn: the rook leaps from A1 to A4.

Bat's pawn advances from A6 to A5. our hero advances the rook from A4 to A1, and right after that bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Bat pushes the king to C6, while our hero's king takes D2, leaving E1 behind.

Bat answers by moving the pawn from B6 to B5, and our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Bat brings the pawn to C4.

With a steady hand, our hero brings the rook to E1, and right after that bat's knight advances from B7 to C5. our hero advances the rook from E1 to F1; then bat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the rook on F6. From the dark, Bat pushes the pawn to D4. our hero captures the enemy knight: the rook leaps from F6 to E6.

Bat answers by moving the king from C6 to D5, while our hero slides the rook across the board, from E6 to E8. With dungeon cunning, Bat brings the king to C5.

our hero gives check with the rook on C8.

Bat's king advances from C5 to D5. our hero advances the bishop from E3 to F2, and right after that bat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the rook on A8. Bat's pawn reaches C3 and threatens our hero's king.

our hero's king takes C2, leaving D2 behind. Bat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the rook leaps from A8 to A4.

Bat gives check with the pawn on B3.

our hero claims the enemy pawn by landing on B3.

Bat's pawn advances from C3 to C2. our hero captures the enemy pawn: the king leaps from B3 to C2.

Check from Bat: the pawn plants itself on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Bat pushes the king to E6. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Bat answers by moving the pawn from D6 to D5. our hero gives check with the rook on A6.

With dungeon cunning, Bat brings the king to E7. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Bat's king advances from E7 to F7. our hero advances the bishop from F2 to G3, and right after that bat sets the king on F8, watching every square.

our hero captures the enemy pawn: the bishop leaps from G3 to E5.

From the dark, Bat pushes the king to E7. From D6, our hero's pawn forces Bat to defend.

Bat answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Bat brings the king to F8.

With a steady hand, our hero brings the pawn to H5, and right after that bat's king advances from F8 to G8. our hero advances the pawn from H5 to H6; then bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to F8, and our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the king from F8 to F7. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the king to E7. our hero's pawn crowns on D8 and becomes a queen.

Bat's king advances from E7 to F7. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 54% of the games on this floor.

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