Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's king lands on H2 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Bat brings the rook to H7. our hero claims the enemy pawn by landing on E4.
Bat's pawn advances from D5 to D4. our hero advances the pawn from E2 to E3; then bat sets the pawn on A5, watching every square.
our hero claims the enemy pawn by landing on D4.
Bat's pawn falls on D4 and tears the pawn from our hero.
our hero's king takes F1, leaving E1 behind. Bat answers by moving the pawn from B6 to B5, while our hero slides the king across the board, from F1 to G1.
Bat's rook falls on H2 and tears the pawn from our hero.
our hero captures the enemy rook: the king leaps from G1 to H2.
Bat's king advances from E8 to D7. our hero advances the pawn from F2 to F4, and right after that bat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Bat pushes the pawn to C4, while our hero's pawn takes F6, leaving F5 behind.
Bat answers by moving the pawn from D4 to D3, and our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Bat brings the knight to F7.
With a steady hand, our hero brings the king to G3, and right after that bat's pawn advances from B5 to B4. our hero advances the king from G3 to F3; then bat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the knight to B7, and our hero's king takes D4, leaving E3 behind.
Bat answers by moving the knight from B7 to C5, while our hero slides the pawn across the board, from F6 to F7. Bat's knight reaches E6 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D4 to C4.
Bat's king advances from D7 to E7. our hero advances the king from C4 to D5, and right after that bat sets the pawn on B3, watching every square.
our hero captures the enemy pawn: the bishop leaps from D2 to A5.
From the dark, Bat pushes the king to D7, while our hero's bishop takes C3, leaving A5 behind. Check from Bat: the knight plants itself on F4.
our hero slides the king across the board, from D5 to D4; then with dungeon cunning, Bat brings the king to C8. our hero's pawn crowns on F8 and becomes a queen.
Bat's king advances from C8 to D7. our hero captures the enemy knight: the queen leaps from F8 to F4.
Bat sets the pawn on D2, watching every square. our hero claims the enemy pawn by landing on D2.
From the dark, Bat pushes the pawn to B2. Check: our hero tightens the net by bringing the queen to F7.
Bat answers by moving the king from D7 to D8. our hero gives check with the bishop on G5.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the queen to A2.
On B1, Bat promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on B1.
Bat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the pawn to A3, while our hero's queen takes A2, leaving B1 behind.
Bat answers by moving the king from C7 to D7. our hero captures the enemy pawn: the queen leaps from A2 to A3.
With dungeon cunning, Bat brings the king to E8. our hero claims the enemy pawn by landing on D6.
Bat's king advances from E8 to F7. From E7, our hero's queen forces Bat to defend.
Bat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to H8, and our hero's bishop takes H6, leaving G5 behind.
Bat answers by moving the king from H8 to G8. Mate. our hero's queen on G7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 22 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 2
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 64% of the games on this floor.