Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H7.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

Bat answers by moving the rook from H6 to H1, while our hero slides the king across the board, from E1 to F1. With dungeon cunning, Bat brings the king to D7.

our hero captures the pawn on A7 and leaves Bat in check.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's king advances from D7 to D8, and right after that our hero advances the pawn from G2 to G4. Bat sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the pawn on G5, while from the dark, Bat pushes the pawn to B4. our hero's pawn takes G6, leaving G5 behind, and bat answers by moving the pawn from B4 to B3.

our hero slides the rook across the board, from A7 to H7. A cruel blow: Bat's rook captures our hero's rook on H7.

our hero claims the enemy rook by landing on H7.

Bat's pawn falls on C2 and tears the pawn from our hero.

our hero advances the knight from G1 to E2. On C1, Bat promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

From the dark, Bat pushes the king to D7. our hero's pawn crowns on H8 and becomes a queen.

Bat answers by moving the king from D7 to C7, and right after that our hero slides the knight across the board, from C1 to B3. With dungeon cunning, Bat brings the king to B7.

our hero gives check with the knight on A5.

Bat's king advances from B7 to A7. From C6, our hero's knight forces Bat to defend.

Bat sets the king on B6, watching every square. Without hurry or fear, our hero places the knight on E7, while from the dark, Bat pushes the king to A7.

our hero claims the enemy pawn by landing on D5.

Bat answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

With dungeon cunning, Bat brings the king to A6, and right after that with a steady hand, our hero brings the pawn to F4. Bat's king advances from A6 to A7.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Bat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on D6.

From the dark, Bat pushes the king to B7. our hero's pawn takes D7, leaving D6 behind, while bat answers by moving the pawn from C4 to C3.

our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Bat brings the king to A7. our hero captures the enemy pawn: the knight leaps from D5 to C3.

Bat's king advances from A7 to B7, and right after that our hero advances the knight from C3 to B5. Bat sets the king on C6, watching every square.

our hero gives check with the queen on D6.

From the dark, Bat pushes the king to B7. our hero's pawn takes E4, leaving E3 behind.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 28 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
17 / 6
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 34% of the games on this floor.

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