Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on H3.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3. A cruel blow: Bat's rook captures our hero's pawn on H3.
our hero claims the enemy rook by landing on H3.
Bat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to E7, while our hero's king takes E3, leaving D2 behind.
Check from Bat: the pawn plants itself on D4.
our hero captures the enemy pawn: the king leaps from E3 to E4.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to F5, and right after that bat's pawn advances from D4 to D3.
our hero advances the king from F5 to E4. Check from Bat: the knight plants itself on C5.
Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the pawn to E4, and our hero's king takes D2, leaving E3 behind.
Bat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the king to E3; then bat's pawn advances from C4 to C3. our hero advances the king from E3 to D4, and right after that bat sets the pawn on D2, watching every square.
our hero captures the enemy pawn: the king leaps from D4 to C3.
From the dark, Bat pushes the pawn to A5. our hero claims the enemy pawn by landing on D2.
Bat answers by moving the king from F6 to E6. Check: our hero tightens the net by bringing the knight to G5.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to F5, and right after that bat's king advances from E7 to F6.
our hero advances the king from D2 to C3. Bat gives check with the pawn on B4.
Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the pawn to E3, and our hero's king takes D4, leaving C4 behind.
Bat answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from D4 to E3. Bat's king falls on F5 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from E3 to E2.
A cruel blow: Bat's king captures our hero's knight on G5.
our hero advances the king from E2 to D2. Check from Bat: the knight plants itself on E4.
Without hurry or fear, our hero places the king on D3. Bat gives check with the knight on C5.
our hero's king takes C4, leaving D3 behind. Bat answers by moving the knight from C5 to A6, and our hero slides the king across the board, from C4 to B5.
With dungeon cunning, Bat brings the king to F5. our hero claims the enemy knight by landing on A6.
Bat's king advances from F5 to E6. our hero captures the enemy pawn: the king leaps from A6 to A5.
Bat sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Bat pushes the king to F7. our hero captures the enemy pawn: the king leaps from A4 to B3.
Bat answers by moving the king from F7 to E6, while our hero slides the king across the board, from B3 to B4. With dungeon cunning, Bat brings the pawn to D5.
With a steady hand, our hero brings the king to C5; then bat's king advances from E6 to E5. our hero advances the king from C5 to B4, and right after that bat sets the king on D4, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the king to E4, while our hero's king takes C3, leaving B3 behind.
Check from Bat: the pawn plants itself on D4.
our hero slides the king across the board, from C3 to D2; then with dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the king to D3, and right after that bat's king advances from F5 to E5.
our hero advances the king from D3 to D2; then bat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Bat pushes the king to G5, and our hero's king takes D3, leaving C2 behind. Bat answers by moving the king from G5 to H4.
our hero claims the enemy pawn by landing on D4.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 5 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 74% of the games on this floor.