Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on E5 and defeats Rat's pawn!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the knight from G1 to H3, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from F8 to E8.
A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to E2, and rat's pawn advances from D7 to D5.
our hero advances the king from E2 to E3, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to E8; then our hero's king takes E5, leaving D4 behind. Rat answers by moving the pawn from D5 to D4.
From E5 to D4, our hero's king swallows Rat's pawn.
Rat gives check with the pawn on E5.
A clean strike: our hero's king topples the pawn on E5.
Rat's pawn advances from C6 to C5. our hero advances the king from E5 to D5, and rat sets the king on F8, watching every square.
A clean strike: our hero's king topples the pawn on C5.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes C6, leaving C5 behind. Rat answers by moving the king from G7 to G8.
A clean strike: our hero's king topples the pawn on C7.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to D4, and rat's king advances from H8 to G8.
our hero advances the pawn from D4 to D5, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Rat pushes the king to F6; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from F6 to G7, and right after that our hero slides the pawn across the board, from D6 to D7.
With dungeon cunning, Rat brings the king to G8. Promotion: on D8, our hero turns a pawn into a queen.
Rat's king advances from G8 to G7. our hero advances the queen from D8 to A8, and rat sets the king on F6, watching every square.
Check: our hero tightens the net by bringing the knight to E4.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the pawn from G6 to G5.
By taking the pawn on G5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F6. From A8 to A4, our hero's queen swallows Rat's pawn.
Rat's king advances from F6 to E5. our hero advances the pawn from F5 to F6, while rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to E5.
Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the king from E5 to D5, and right after that our hero slides the bishop across the board, from A3 to B2.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.