Battle chronicle
The duel begins: Alberto C. against Centipede on floor 6.
A cruel blow: Centipede's pawn captures Alberto C.'s rook on H1.
Checkmate! Alberto C. topples Centipede and claims victory.
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The battle, move by move
With a steady hand, Alberto C. brings the king to E2. Centipede's knight reaches F4 and threatens Alberto C.'s king.
Alberto C. advances the king from E2 to E1. Check from Centipede: the rook plants itself on E6.
Without hurry or fear, Alberto C. places the bishop on E2. After toppling the pawn on G2, Centipede threatens Alberto C.'s king.
Alberto C.'s king takes F2, leaving E1 behind. Centipede's bishop reaches C5 and threatens Alberto C.'s king.
Alberto C. captures the enemy knight: the king leaps from F2 to G2.
Check from Centipede: the pawn plants itself on H3.
With a steady hand, Alberto C. brings the king to F1, and right after that centipede's pawn advances from H5 to H4. Alberto C. advances the pawn from D2 to D4; then centipede sets the king on F8, watching every square.
Alberto C. claims the enemy bishop by landing on C5.
From the dark, Centipede pushes the pawn to B3. From D8, Alberto C.'s queen forces Centipede to defend.
Centipede answers by moving the rook from E6 to E8. Check: Alberto C. tightens the net by bringing the queen to D6.
With dungeon cunning, Centipede brings the king to G7. With a steady hand, Alberto C. brings the bishop to D2; then centipede's pawn advances from G4 to G3.
From C3, Alberto C.'s bishop forces Centipede to defend.
Centipede sets the king on G8, watching every square, and without hurry or fear, Alberto C. places the queen on F6. Centipede's pawn reaches G2 and threatens Alberto C.'s king.
Alberto C.'s king takes F2, leaving F1 behind. On H1, Centipede promotes and gains a reinforcing knight.
Alberto C. slides the king across the board, from F2 to F1. Centipede gives check with the knight on G3.
Alberto C. claims the enemy knight by landing on G3.
Centipede's rook advances from E8 to E6. And it is checkmate: Alberto C. ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 2
- Material captured (hero / opponent)
- 9 / 6
- First capture
- move 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 354 finished games (188 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 16% of the games on this floor.