Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero's knight lands on G5 and defeats Centipede's rook!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A6.

From the dark, Centipede pushes the pawn to D5, and our hero's knight takes F3, leaving G1 behind. Centipede answers by moving the pawn from C5 to C4.

our hero claims the enemy pawn by landing on A7.

With dungeon cunning, Centipede brings the bishop to H7. Check: our hero tightens the net by bringing the rook to A8.

Centipede's knight advances from E7 to C8. our hero captures the knight on C8 and leaves Centipede in check.

Centipede sets the king on E7, watching every square. our hero captures the pawn on G5 and leaves Centipede in check.

A cruel blow: Centipede's rook captures our hero's bishop on G5.

our hero claims the enemy rook by landing on G5.

Centipede answers by moving the bishop from H7 to F5, and our hero slides the rook across the board, from C8 to C6. With dungeon cunning, Centipede brings the bishop to C2.

With a steady hand, our hero brings the king to D2, and right after that centipede's bishop advances from C2 to E4. our hero captures the enemy bishop: the knight leaps from G5 to E4.

Centipede sets the king on F7, watching every square. our hero gives check with the knight on D6.

From the dark, Centipede pushes the king to G6. our hero captures the enemy pawn: the rook leaps from C6 to C4.

Centipede answers by moving the king from G6 to H5, while our hero slides the rook across the board, from C4 to C5. With dungeon cunning, Centipede brings the king to H4.

With a steady hand, our hero brings the pawn to B4; then centipede's king advances from H4 to G3. our hero advances the pawn from B4 to B5, and right after that centipede sets the king on F2, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Centipede pushes the pawn to G6, while our hero's pawn takes B7, leaving B6 behind.

Centipede answers by moving the pawn from E5 to E4. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Centipede brings the king to F3. Check: our hero tightens the net by bringing the queen to F8.

Centipede's king advances from F3 to G2. our hero advances the rook from C5 to C1; then centipede sets the king on H3, watching every square.

Without hurry or fear, our hero places the queen on F4. From the dark, Centipede pushes the king to G2, and our hero's rook takes F1, leaving C1 behind.

Centipede answers by moving the king from G2 to H3, while our hero slides the rook across the board, from F1 to F2. With dungeon cunning, Centipede brings the pawn to D3.

With a steady hand, our hero brings the knight to F7; then centipede's pawn advances from D5 to D4. our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 42 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
15 / 3
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 354 finished games (188 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 36% of the games on this floor.

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