Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on E2.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on G5.

With dungeon cunning, Centipede brings the knight to C6. With a steady hand, our hero brings the bishop to H4, and centipede's rook advances from G4 to E4.

our hero advances the bishop from H4 to F2, while centipede sets the pawn on D6, watching every square. Without hurry or fear, our hero places the rook on B1.

From the dark, Centipede pushes the knight to E7. From B8, our hero's rook forces Centipede to defend.

Centipede answers by moving the bishop from F5 to C8. By taking the bishop on C8, our hero drives Centipede into check.

Centipede moves the knight from E7 to C8 and topples our hero's rook.

With a steady hand, our hero brings the pawn to C4. Centipede captures the pawn on E2 and puts our hero in check.

From E1 to E2, our hero's king swallows Centipede's rook.

Centipede sets the knight on B6, watching every square; then without hurry or fear, our hero places the bishop on H4. Centipede advances to C4 and claims our pawn.

our hero's bishop takes F6, leaving H4 behind. Centipede moves the pawn from G7 to F6 and topples our hero's bishop.

our hero slides the king across the board, from E2 to D3, while with dungeon cunning, Centipede brings the knight to A5. With a steady hand, our hero brings the king to E4.

Centipede's pawn reaches F5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on F5.

Centipede sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the king on G5. From the dark, Centipede pushes the pawn to D3; then our hero's king takes H6, leaving G5 behind.

Centipede answers by moving the knight from A5 to C6, and right after that our hero slides the king across the board, from H6 to H7. With dungeon cunning, Centipede brings the knight to E7.

With a steady hand, our hero brings the king to H8, while centipede's knight advances from E7 to C6. our hero advances the king from H8 to H7, and centipede sets the knight on E7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Centipede pushes the pawn to D2, and right after that our hero's pawn takes A5, leaving A4 behind.

Centipede answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from H7 to H8. With dungeon cunning, Centipede brings the pawn to D5.

With a steady hand, our hero brings the king to H7, and centipede's knight advances from E7 to G6. our hero advances the king from H7 to H6, while centipede sets the knight on F8, watching every square.

Without hurry or fear, our hero places the king on G5. Centipede's pawn crowns on D1 and a hostile queen is born.

our hero's king takes F5, leaving G5 behind. Mate. Centipede closes the net and our hero falls on H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
50
How it ended
checkmate
Captures (hero / opponent)
4 / 4
Material captured (hero / opponent)
10 / 10
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (50 moves) lasted longer than 39% of the games on this floor.

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