Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the rook leaps from A1 to A6 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero captures the enemy rook: the rook leaps from A1 to A6.
With dungeon cunning, Centipede brings the pawn to D5. our hero claims the enemy pawn by landing on A7.
Centipede's knight advances from D4 to B5. our hero advances the rook from A7 to A5; then centipede sets the king on F7, watching every square.
our hero claims the enemy knight by landing on B5.
From the dark, Centipede pushes the bishop to H6. our hero captures the enemy pawn: the rook leaps from B5 to C5.
Centipede answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Centipede brings the king to F8. our hero captures the pawn on F5 and leaves Centipede in check.
Centipede's king advances from F8 to G8. our hero advances the pawn from C2 to C3, and right after that centipede sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the rook on H5. From the dark, Centipede pushes the king to H8, while our hero's pawn takes C4, leaving C3 behind.
Centipede answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Centipede brings the pawn to G5.
With a steady hand, our hero brings the pawn to C6, and right after that centipede's king advances from G8 to F8. our hero advances the pawn from C6 to C7; then centipede sets the king on G8, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Centipede pushes the king to G7. our hero captures the enemy pawn: the bishop leaps from C1 to G5.
Centipede answers by moving the king from G7 to H7. our hero claims the enemy bishop by landing on H6.
With dungeon cunning, Centipede brings the pawn to E5. With a steady hand, our hero brings the pawn to H4; then centipede's pawn advances from E4 to E3.
our hero claims the enemy pawn by landing on E5.
Centipede's king falls on H6 and tears the bishop from our hero.
Without hurry or fear, our hero places the pawn on H5. From the dark, Centipede pushes the king to H7, while our hero's queen takes E8, leaving C8 behind.
Centipede answers by moving the pawn from E3 to E2. our hero captures the enemy pawn: the king leaps from E1 to E2.
With dungeon cunning, Centipede brings the king to H6. Mate. our hero's queen on H8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 3
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 30% of the games on this floor.