Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival rook on A6.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

From A1 to A6, our hero's rook swallows Centipede's rook.

Centipede answers by moving the bishop from G5 to F6. A clean strike: our hero's rook topples the pawn on A7.

With dungeon cunning, Centipede brings the pawn to E6. With a steady hand, our hero brings the rook to C7, and centipede's pawn advances from G7 to G6.

A clean strike: our hero's rook topples the pawn on C5.

Centipede sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Centipede pushes the knight to B3.

A clean strike: our hero's bishop topples the bishop on F6.

Centipede answers by moving the pawn from D7 to D6, and right after that our hero slides the rook across the board, from C5 to B5. With dungeon cunning, Centipede brings the knight to A1.

With a steady hand, our hero brings the rook to B2, while centipede's pawn advances from F5 to F4. our hero advances the king from E1 to E2, and centipede sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Centipede pushes the king to E8. From H3 to F4, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the king from E8 to F7; then our hero slides the bishop across the board, from F6 to C3. With dungeon cunning, Centipede brings the king to G8.

From F4 to G6, our hero's knight swallows Centipede's pawn.

Centipede's king advances from G8 to F7. our hero advances the knight from G6 to F4, while centipede sets the knight on C2, watching every square.

From B2 to C2, our hero's rook swallows Centipede's knight.

From the dark, Centipede pushes the pawn to D5; then our hero's king takes E3, leaving E2 behind. Centipede answers by moving the king from F7 to E7, and right after that our hero slides the rook across the board, from C2 to G2.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the pawn to H4, while centipede's pawn advances from E6 to E5.

From C3 to E5, our hero's bishop swallows Centipede's pawn.

Centipede sets the king on D8, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the king to D7.

From D4 to D5, our hero's king swallows Centipede's pawn.

Centipede answers by moving the king from D7 to C8. A clean strike: our hero's king topples the pawn on E4.

With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the rook to G7, and centipede's king advances from D8 to E8.

our hero advances the pawn from H4 to H5, while centipede sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Centipede pushes the king to E8; then our hero's pawn takes H7, leaving H6 behind. Centipede answers by moving the king from E8 to F8.

our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 44% of the games on this floor.

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